Shopping Out Our Work

Yesterday I ventured out to Pennsylvania to once again teach a workshop with Friend Heather under the auspices of

Zuppa del Giorno

, our contemporary commedia dell'arte troupe. The workshop took place on

Marywood University

's campus, and was about five hours long. All of this is exceedingly normal. From our first production, Zuppa del Giorno has been teaching more and more workshops, either as educational appendages to our shows or as independent entities that spread the word of us and hopefully bring in more students, not to mention occasional income. Marywood University is gradually becoming a regular collaborator with

The Northeast Theatre

(last fall we worked with their theatre department to create

Prohibitive Standards

), and I have just about learned the routes between New York City and Scranton so well I could probably walk them if I had to (and gas prices being what they are...). This venture, however, had a distinctive element. It represented our first foray into the world of "corporate training."

Several of my friends work for companies that shop actors out into the corporate world to lead seminars in communication and team-building. Some time ago, it became apparent to we lunatics at Zuppa that this was an occupation well within our reach. We have over the past several years taught amazing things to people, I modestly confess. We usually come out of such sessions impressed with how well they went, and what everyone learned not only to do, but about themselves. That learning includes us, I'm hasty to add. Every time I try to teach new people how to execute a reasonable thigh-stand, I learn something new. Crazy? Sure. Crazy gets the job done really well in my little world.

Friend Heather

has been particularly interested in getting the Zuppa del Giorno corporate education arm out there and swinging for the fences ever since she picked up and moved to Scranton. By and large, that move has been a good one for her. She's doing more acting work than ever since, and good work at that, and she's finding for herself a particular sense of community that those of us here in New York view with a certain envious uncertainty. ("That seems so great, that kind of intimate society; yet, where would I hide?") Hell: The Northeast Theatre is even ushering in a new era by becoming more of an ensemble company, of which Heather is a member, heralded with a name change and everything. More of that ahead. In the meantime, Heather still owes to Caesar what is owed to Caesar, and her desire is to be paid in full without the addition of another mind-numbing day job. Hence her particular enthusiasm for getting "Corporate Zuppa" to hit a homer.

Now, Thursday wasn't exactly our official corporate debut. In fact, it was a sort of paid audition for the Marywood staff who handle events and marketing, to see if they'd be interested in sort of advertising such workshops as part of what they can offer to private interests. Like most universities these days, every summer Marywood hosts conferences and such to keep up the rent payments and stay active in the commercial community. Our being a part of that would certainly provide a lot of opportunities we might not otherwise have. So we had ourselves a sort of dry run for adapting our skills (audiences only like theatre troupes with skills) to the "corporate" milieu.

It was, um.... It was

okay

. I think, by the end, everyone had enjoyed themselves at least a little bit. We definitely got a lot of helpful feedback, both from the experience itself and from discussion with the dozen-or-so participants afterward. It was a bit jarring, I must admit, to discover myself teaching a class of people who were required to be there. I mean to say, although we've taught high school classes under similar circumstances, this was a rather new domain. The bosses of the two departments required their employees to attend, and not all of them were happy to be there. In fact, the anxiety was increased by their ignorance of what exactly we were going to be subjecting them to. I was surprised, about two-thirds of the way through the initial warm-up, when I tried to help someone figure out a stretch we were doing. We were stretching our hips and glutes, and she had turned her torso the wrong way from her knees. I informed her she should twist the other way and, misreading me, she prepared to unfold her legs and turn

everything

in reverse. Realizing my miscommunication, I stood up from across the circle and said, "Oh, no--" preparing to demonstrate just for her. When she saw me coming, though, she immediately went on the defensive, saying, "It's me, I get confused, no, don't touch me!" I stopped in my tracks. "It's okay. I'm not going to touch you. It's okay."

But it threw me. I'm not going to lie to you. What I should have done was take a moment to acknowledge feeling affronted, and then move on both internally and externally. I did okay. I acknowledged she was scared, saying, "It's okay, I'm not going to touch you," and backed away. What I failed to do, however, was either find an alternate way to engage her or to put the rest of the class at ease after that kind of confrontation. I was surprised, to be sure, and it would be easy to chalk up my failure to simple shock over suddenly being confronted. But it was more than that. I took it personally, somehow. I reeled back, at least internally, and Heather took over for a moment or two. It made sense that the woman would respond the way she did. How often does the average person find themselves seated in an uncomfortable, confusing position on the floor while someone standing comes at them? I understood this logically; emotionally, I was offended. I didn't feel I could help it. It's a terrible feeling, that you and your work are unwelcome, and I never get used to it, and actors confront exactly this situation on a daily basis.

As I say, the day resolved itself, and everyone got involved. There was even a sort of blossoming from that particular woman as the course moved on. She went from flicking off her boss (totally permissible given the exercise we were doing) and exclaiming her hatred of having to be there to being one of the more engaged and entertained people overall. I can't take any credit at all for that evolution, and we were assisted by the fact that these people all generally had a rapport prior to the workshop. (I quiver at the thought of working with a group of people who are strangers to one another.) The work, however, does its work, and Heather and I can at least take a little credit for creating the most nurturing environment imaginable for risk-taking (short of installing emotion-sensitive airbags throughout the room [which, frankly, would be hilarious--you could distinguish the moment anyone started to feel insecure in themselves because they'd be immediately engulfed in pillowing]).

We're finding our balance. The course is predominantly aimed at using improvisation exercises to teach communication skills, but we reference acrobalance a bit (I'd like more, but can't quite figure how to do that without excluding injured or more corpulent folks) and are trying to develop ways to communicate the unique collaborative techniques we use in creating shows together. I'd like, frankly, to shift the focus off of improvisation, because I feel it's the least unique training we have to offer and that our enthusiasm lies elsewhere. (Plus improv's got a certain stigma built-in, thanks to its widespread use in such venues and the popularity of

The Office

[US]

.) I enjoy improvisation, so maybe it's just a way of incorporating it in a new way. Several times during the teaching I thought of the tremendous success of the Jeepform game

The Upgrade

that

I played at Camp Nerdly 2

. Some of the overt game theory applied in that particular improvisation may be a good model for easing people out of their fears and trepidations. Then again, that was another case of having all willing participants.

I'm remaining positive ("yes, and..."), but in so doing avoiding a strong reaction I had to the experience. There was something in that refusal, that fear reaction from the participant, that made me feel a complex wave of negativity. Verbalized that response would, compressed within less than a second, sound something like this, "

Okay, I won't touch you! Hey, guess what? There's stuff I'd rather be doing too, but I've come here in spite of my fears and in the hopes of creating something together. I can tell that's unwelcome, and that pisses me off royal. I get enough of that in auditions. In fact, next time you want an actor to lay off, try 'thank you...'. Just like that: 'THANK you...'. Every actor will

immediately

understand that you aren't buyin' what they're sellin', and get the hell out of there just as fast as he or she can. In fact, maybe I'll do that altogether. No one wants a live experience, no one wants to connect, no one wants a leading man who can't bench press the state of North Dakota. So I'll just go, all right? Will that make your life so much

better

? Will that make it so much

easier? MY. PLEASURE.

"

I'm glad I didn't go there at the moment it happened, but I'm also glad I went there just now. I'm not looking forward to our next go at corporate training (this feeling always reminds me of my private trombone lessons in high school, which I regarded with inevitable terror), but I'm aware that it's simply a challenge to be overcome step-by-step. I do like challenges. I just don't like when people think they have something to gain by avoiding them.

Viva Italia, Due!

Last I wrote a bit about our journey with the original show, Love Is Crazy, But Good, forgoing a lot of the details about how the show changed in that process and what it finally came to be. That may be an entry for another day. Today, however, I write about some of the interactions we had with our Italian comrades, and the business and theatre opportunities that sprang up around us all like Periwinkle(s?).

Our original collaborators in venturing to Italy were the good people at Lingua Si in Orvieto; specifically, David's friend Piero Salituri. We met with Piero a few times whilst visiting, never for very long, as he is a very busy man (and we weren't sunning ourselves overmuch, either). You walk about Orvieto with him, and good luck making it a quick one, because he will know absolutely everyone you pass. We had an amazing time our first year in Italy, taking classes through Lingua Si and then watching our students suffer through those exact same classes with malicious schadenfreude. Or, in my case, watching them and wondering how they can talk the Italian so good that fastly. It's a great school with great teachers, and their philosophy of cultural immersion as the best route to learning a language goes right in time-step with our approach to introducing commedia dell'arte to American students. This time around, Piero proposed that we help him in an effort to bring Umbrian culture to America's universities. He runs these visiting workshops at universities, with segments about Italian art, language, theatre, cooking, etc., and it sound just like a perfect opportunity to associate our program, In Bocca al Lupo, with the educational communities here. An exciting possibility for promoting two great adventures.

I wrote previously a bit about our work with Angelo Crotti, someone with whom I was very excited to meet, and with whom I was not in the least bit disappointed. We found some common ground with Angelo over the course of several days, bringing him in to the folds of our friendship (and, I hope, we into his) almost as closely as our friend and fellow actor Andrea Brugnera now is. Andrea came to teach and perform in America a couple of months ago under the auspices of The Northeast Theatre (see 3/24/08), and it is our ambitious hope to bring him and Angelo over not just to work with us, but to work with us on our clown'n'commedia version of Romeo & Juliet. More on that ambition anon (Get it? "Anon"? Aw, geez...) but even if R&J doesn't go quite as planned, working with Angelo proved a gratifying experience for everyone, it seemed. It was in the final stages of our staggering toward performing in Il Theatro che Cammina that we really came together with him, finding the common ground in developing gags together. Between that experience and watching his workshop with Andrea's students, we discovered that in spite of differences in training and experience, Zuppa's aesthetic and technique is dramatically aligned with Angelo's. We work in threes, we attempt to make sequences that build, and value clear, specific action executed with a greater emphasis on timing than volume or exuberance. As we worked with Angelo bit-by-bit that Thursday before our performance, it felt like a homecoming to me; this lunatic Italian was doing more of what I wanted to be doing than I was.

Il Teatro che Cammina brought us a couple of interesting new contacts as well. The organizer of the truly impressive affair, Alessio Michelotti, is a very friendly friend of Andrea's whom we didn't actually meet until her picked us all up from the train station in his subcompact (thank God for low production values). We were tense, and perhaps not the best company over lunch. At lunch, however, we did meet Natalie Ravlich and Miner Montell who, together, make up the circus/theatre company Tilt. In the nature of festivals, we ran into Natalie, Miner and Alessio severally through the day into night, which was very, very good, because it afforded us the opportunity to seem marginally more normal and sociable. Alessio left us feeling informally welcomed back to the festival next year, which we take to mean we did good (enough). David suggested to me, upon viewing the rest of the entries to that spectacular spectacle, that the best thing to bring to it would be something very physical and trick-heavy, without too much effort toward character development and such. My mind instantly hoped for a space in the schedule/budget for fledgling circus and street-theatre productions. As to Tilt, it's hard to say if our paths will ever cross again, but I felt very at home with them and hope they do. They reminded me of circus friends back in New York.

It might have been easy, after the first Saturday of only two, to take the rest of the time to rest on our laurels. Well: It was. Very easy. And we loved it. All twenty-four hours of it. Then it was back to work with meetings of various kinds with Piero and Andrea to discuss specifics for upcoming ventures. Though we didn't exactly have a meeting with her, we did spend some time with Hanna Salo, when we also taught a class to Andrea's students at Teatro Boni (in Aquapendente), a theatre that is rapidly becoming The Northeast Theatre's sister stage. The class was utterly fascinating to me, so you'll forgive me getting briefly off-topic here with business, though it may be largely because of that class that our connection with Teatro Boni in general was left as strong as it was. Essentially, Heather and I taught some tumbling and acrobalance to eight Italian-speaking, predominantly non-actor young students. The language barrier was not absolute, but it was present, and we had to begin without Andrea to help translate. It was an amazing experience, and we owe a great deal of it to the willingness and gradual enthusiasm of the students. David excitedly video-recorded our journey that day, starting with a warm-up, basic tumbling, then moving on to basic acrobalance. To make up for my horrid Italian, I had to keep demonstrating movements in various ways, so I was utterly exhausted by the end. It was, however, very much worth the effort.

Perhaps the most personally exciting possibility for me as regards our work with Teatro Boni has to do with a space we visited (read: broke in to) last trip around -- the outdoor amphitheatre at Aquapendente. Last visit, this space was under refurbishment. That work is just about done, and Teatro Boni is working to get the equivalent of grant money to allow us to perform Romeo & Juliet there on our return next year. It would be a tremendous experience. The space is beautiful and ideal for Shakespeare. Just the thought of performing there motivates me to work as hard as possible to make it happen. In November, Heather and David are aiming to return to Italy to perform and to cement opportunities. I will probably not be joining them, seeing as how I will have just tied the knot, thereby missing a lot of work, being very poor and wanting to spend some time with my wife that is not spent planning a wedding (by then we'll be moved on to planning the honeymoon). November, however, is when a lot of important groundwork will be laid.

All of that was a lot, and we earned ourselves a much-deserved break, which we planned to spend sight-seeing in Sienna and Florence, and did so. The next day, not feeling quite so much like traveling again, we opted for more local fare. Marybeth had yet to see Civita di Bagnoregio, one of our favorite locations, and Heather and I had planned to take photographs there for R&J promotion, so on our second-to-last day we returned to "Civita."

Civita is a beautiful, tiny city on a hill, which you can find pictures of everywhere. (In fact, the moment after I got home I spotted it all over a frickin' DiGiorno commercial.) Our first visit there, over two years ago, was a big contributing factor to inspiring the Romeo & Juliet production. When you visit, you can see why. It's ancient, established by Etruscans (or earlier) and surviving through the Romans on into the eighteenth century, when an earthquake took out three-quarters of the place. In recent years it has been rebuilt and refurbished, some of it to the detriment of its particular history. Nevertheless, it is uniquely appealing, and captures everyone's imagination. We visited twice, once while it was still light out, then another time to walk off yet another incredible meal at Hostaria del Ponte. David disappeared for a time during our evening visit, a thing surprisingly easy to do in such a small town, then showed up with a light on inside. He had run into some people and chatted them up. Turns out they were among the very few people who not only lived in Civita, but had grown up there. As he was leaving their company, one of them said (in Italiano, of course), "You should do a show here."

So. The next day we returned, talked to people in charge, photographed the town square for staging purposes, and tried to get the mayor on the phone (he was out of town that day on business). Everyone we spoke to, however, seemed optimistic and enthusiastic about the idea. In November, Heather and David will meet with the mayor and whomever else, and on our next return we hope to bring an environmental staging of a clown'n'commedia Romeo & Juliet to Civita di Bagnoregio's public square.

Of course, we haven't built the show yet. But when has that ever caused us problems before?

So Low

Last night was my solo clown debut.

Well, not precisely. I have done a number of solo clown performances in my time. Last night merely marked the first time I did so on an actual stage. Up until this event, my solo clowning was largely busked and/or filmic. In fact, I volunteered for the festival hosting clown and puppet events because I wanted to have a good deadline for adapting this particular solo routine to a stage. Plus I was desperate for work, at the time. Naturally, I completely ignored this opportunity to

work

on the piece, and found myself panicky all day yesterday, contemplating exactly what I was going to do up there that night.

It went okay, rife with the peaks and valleys I might have expected from a debut work in a nurturing yet unexpectedly intimate environment of strangers. I didn't, of course, expect these variances in my experience. No, I find that when contemplating performance I'm usually surprised by the comparisons between my expectations and the experience. I expect complete victory or total failure; the median is difficult to imagine, the variable completely confounding. This is possibly because the more intense the stage fright or adrenaline, the more apt I am to think in absolutes. Or, it could be that the (utterly erroneous) stereotypical mentality of a struggling actor has infected my imagination deeper than I, er, imagined. In other words, the idea that

just one big hit

could change everything for me may contribute to the absolutes I contemplate. Either way, the product was, in some respect, just like every other. Some things went over great. Others, not so much.

I have yet to attempt any kind of monodrama, or extended solo performance as such. Outside of a few scattered soliloquies, I'm always acting with other performers. Last night I found a popular axiom to be doubly true and especially so for live silent comedy: When you lose the audience, there's no one to turn to but yourself.

Not so backstage. The worlds of circus, clown and other "gig acts" is a small one anywhere, I'd imagine. That goes double for New York, where you're just as likely to run into your babysitter from age 5 as you are to never see current friends who live just two neighborhoods over. I happened to get ensnared in this show's clutches through an email sent out by one

Ms. Jenny Lee Mitchell

requesting acts. I know Jenny through

Friend Dave (Berent [nee Gochfeld])

, whom I know through Friend Heather (whom I know from having worked with her in

Zuppa del Giorno

), but I also knew Dave as the more male half of

The Kourageous Kiplingers

, and vaudeville act he did with

Friend Rachel (Kramer)

. Dave and Jenny have also done shows with

The Northeast Theatre

(which is the home of Zuppa del Giorno). I did one of those with Dave, but not Jenny. BUT, I did do

A Lie of the Mind

with Jenny's mom, Emily Mitchell, long before I ever met Jenny herself. And finally, who was MCing last night, but the very same clown act,

Bambouk

, that was recently recommended to me by the good and fine people at

Bond Street Theatre

, whom I met through working with

Cirque Boom

(which is also where I met Rachel).

It would seem, after this assault of name-dropping and six-degrees-of-network-makin', that I had all the world backing me up as I prepared for my show. Didn't feel that way, though. Felt very, very alone. Each performers was doing his or her own thing, for the most part, and I was in an advanced state of freak-out. It reminded me of the intense stage fright I felt just before the first show of

Noble Aspirations

, Zuppa's first production. I stood backstage, the first to enter for that show, and suddenly realized, "I have no script. I HAVE NO SCRIPT! It's just

ME

out there!" I did all I could to dispel it, and I actually owe a debt of gratitude to one half of

Bambouk

,

Brian Foley

, who stood in front of me and asked, "So, could you use some distracting conversation, or are you better staying in the zone?" Thankfully I had the presence of mind to opt for conversation, and it made for smoother passage into the time spent along backstage.

The trouble in adapting the piece to the stage was in taking some of the fun of its original venue(s) -- places where people are relaxing and not necessarily expecting spontaneous fun -- and translating that into a stage setting, with an audience that had

no choice

but to pay attention. This is a powerfully appealing aspect: choice. It may go a long way toward explaining the historically recent success of cinema over live theatre, in fact. Theatre, in the conventional sense, is a gamble. A movie costs little (comparatively speaking) and can be voluntarily escaped in any of its forms. Walking into a theatre, you know very little about what to expect, and can get subjected to something confusing, unappealing, or just plain ill-executed. And there seems to be no escape. The space I was performing in last night had the advantage of being intimate, with very little audience/performer separation, but that was just about its only similarity to the piazzas I was used to doing the piece in.

What I did to adapt it was very much shaped by having to create an entrance. In the square, you just start acting doofy and see what grabs people, then mold your performance based on feedback and a skeleton. In the theatre, you need to put them at ease, to apply balm to their sense of disorientation at the beginning of any new piece. In public, you grab them, and they tell you where to go next. In the theatre, you have their attention, and then you have to justify it. (Speaking in generalities here, of course; much overlap between the venues.) Needing to create an entrance helped shape my given circumstances. Whereas previously the act was based on the idea of the character as a quasi-homeless, drunk reveler who interrupts a party, last night's incarnation was an awkward fellow

escaping

a party into the kitchen. This allowed for a less invasive characterization at first, and my hope was to put the audience a bit more at ease. Also, whereas previous incarnations took place amongst relaxed (often inebriated) party-goers, this crowd, at a relatively early show in a theatre, seemed to me more likely to be at the energy of such kitchen-clingers. It also allowed for my using a song I have longed longed to use in a show; it closed with the irascibly awkward "

You'll Always Find Me In the Kitchen at Parties

," by

Jona Lewie

.

And it worked fairly well. I would say, all factors considered, I had the audience pretty well on my side throughout. They did best with bits in which I suffered and they weren't threatened. (This would seem natural enough, save for experiences I've had in which the only way you could begin to entertain certain audiences was to mix things up with them.) Keeping things simple, singular, and taking one's time is essential in clown work. The piece suffered the most at times when I got carried away with my energy, racing the audience and only pouring on more fuel if I felt myself losing them.

The scenario is that Lloyd Schlemiel (my noseless [or silent-filmic] clown character) is trying to quietly escape a party. He backs into the kitchen, all the while munching on Cheetos(

R

) from an orange bowl. Once he's cleared the doorway, he closes it, and the sounds of the party fade out. He breathes a sigh of relief, and raises another Cheeto to his mouth when he suddenly notices the audience. The Cheeto snaps in his hand. He races for the door again, but is too scared to return to the party, so turns to the audience and makes due. From there it proceeds along fairly typical Lecoq lines, with dabblings of silent-film comics thrown in here and there. He adjusts his clothing, thinking the audience will better approve of him. He decides he doesn't like his hat, and trades it for the "bowl" he was snacking from, which proves to be a mistake. The rest of the sequence involves his trying to escape this hat, which just won't leave him be. He tosses it away, and it returns to him. It clings to his head, despite acrobatic endeavors to remove it, and obscures his vision. He finally frees himself from it, but it's changed him into an extrovert. He performs a striptease (only down to undies, mind), puts the hat back on and rejoins the party.

It needs work, even in verbal explanation, but the performance was a tremendous jump forward for me in making discoveries about it. My hope is to break it out in Italy a bit, and play with it there. We can only pray that they sell Cheetos there. Hell: They end in an "o." They probably are Italian.

Mutually Beneficial

Last Monday, routed through my association with

Cirque Boom

, I performed at a benefit for the

NYFA

. They're wonderful people. They even sent me a thank-you card for the event. They paid me,

and

they formally thanked me. It's enough to make an actor feel sort of worthwhile. (Which we'll have to put a stop to immediately, of course. If we start feeling worthwhile, nobody will be able to enlist our services for little-to-no money, and before you know it it'll be work, work, work for actors everywhere!) And, in the week that followed, I developed a busking/greenshow routine to perform in the half hour before

The Women's Project

's show,

Corporate Carnival

, which I performed in all week down at The World Financial Center (see video

here

). So it's been a very busky, walkabout-performance sort of past week for yours truly. This is a form of performance that represents a lot of the income a specially skilled actor can pick up here and there. People are constantly interested in creating memorable events, or events with themes, or just an "event" in general, and performers seem a really creative way to do that. I applaud people who are interested in employing creative artists for their affairs.

It does not, however, mean that it's necessarily a good idea.

An actor has to be smarter about his or her craft than anyone who employs him or her when it comes to this kind of job. If you're cast in a regular play, with rehearsal time and a script and a director who's competent, there isn't necessarily a need to be the authority in the room. You may do your job best, in fact, by being a bit more of an empty vessel, ready to receive the influences of the process you're about to put your all into. But when you're asked to pitch your innovation into the ring for a semi-improvised solo performance, you'd better see in all directions at once and be ready for any and everything. Because -- and here is the rub -- the people asking you to do something generally have very little understanding of what exactly they're asking you to do. I believe the thought that goes into this sort of notion is something along the lines of, "Oo! Live performers! It'll be like

Moulin Rouge

!"

To be fair, the two gigs were very different (in spite of both having the word "carnival" in the title, a detail that made my inbox a very confusing place for a while there). The benefit was a costly evening affair in a restaurant in midtown, with wealthy arts patrons and alcohol, and the greenshow (so named because of the tradition of apprentices-to-the-theatre trying out their acts before the show on the "green" outside) was for all sorts of working types in a public space during the daytime. The purpose of the first was largely to entertain. The purpose of the second was also to entertain, but more important was to spread the word of the upcoming free show and thereby garner more audience for it. Still, there were common lessons to be learned by the performer in both.

  • Be a performer, not a salesman. For some reason, the more your act promises to assault the audience, the more excited your producers are likely to be about it. Perhaps it's their imaginations vicariously enjoying the power play; I can't say. Whatever it is, you mustn't succumb to it. The secret to a great busking act is to make something that invites people to participate, rather than forcing them into it. There are many ways to do this. If you're a walk-about character, you can simply look eccentric enough to elicit comments, and that's your in. If it's a little more presentational, you could dress normally, and invite attention more with your actions. Either way, you're not going to get people to play by telling them they have to play.
  • Suit the performance to the environment. This seems obvious, but often times predicting your environment can be tricky. Maybe you don't know exactly how it's going to be set up (see the NYFA event) or exactly how much expectation your audience has of finding a performance going on in a given space (see the Women's Project busking). Be prepared to adapt. The performance I prepared for the benefit turned out to be totally inappropriate for how the space was laid out and what people were there to do, which was pay attention to one another. I tried to adapt, but couldn't be flexible enough to put people at ease and still entertain. I had more luck later in the week, when I went from a very invasive hypnotist character to a very simple, friendly guy who occasionally does physically eccentric things.
  • Speak. I love silent characters, and play them whenever I get a chance. When I busk on my stilts this is fine, because it serves to somewhat undercut the magnificence of a nine-foot man. Plus, you've already got their attention. I planned a mime-like character for the benefit, which seemed like a great idea at the time (he was a consumptive poet, who wrote on mirrors with paint marker) but ultimately did not play out to my . . . uh, benefit. It takes special circumstances to effectively play a silent character in a busy environment. When in doubt, use your gob and be heard.
  • Love what you do. Busking is freaking tough. It takes a ton of energy, concentration and thinking-on-one's-toes and -- as if that weren't enough -- is rarely unequivocally appreciated. So it helps if whatever activity you're utilizing in your act, be it singing, dancing or self-aggrandizement, is something you genuinely enjoy. Because you'll be a doing a lot of it. And you'll often be the only one who cares.

I would be remiss, however, to offer tips to the performers of public acts of entertainment without nodding my sagacity toward the audiences as well. So, a few tips for the rest of you:

  • It's okay. Everything's going to be okay. Remember when you were five or so, and you'd go out on the playground and someone you didn't know at all would just start playing with you? That's all this is. And it doesn't hurt, I promise. We are neither homeless nor crazy; just playful. And it's only humiliating when you fight it.
  • Change is good. Have you ever been to a cocktail party, and run out of things to say? Awkward, no? You know what changes that? Good stories. Which come from good experiences. Which comes from saying "yes" to opportunities that come at you from outside your routine. Keep saying "yes." See where it takes you. It's hard to frown whilst saying "yes."
  • Your status is safe. We aren't here to discredit you, or lay disparaging remarks at your doorstep. If anything, we're here to revel in our own shortcomings, such as they are. There really is no need for pithy responses and one-ups-man-ship. Don't you get enough of that in the daily struggles of normal life? Let it go and be amused, if by nothing else than at least by the fact that there are still people in the world more concerned with your enjoyment than their own dignity.
  • We don't want your money. Okay, well, yeah, we do. Give it to us, if you feel that's an appropriate compensation for whatever we do. (It'll feel surprisingly good to do so; I promise.) But we'll take a receptive audience over a monetarily generous one any ol' day. You don't have to hang back, or hide your appreciation. As that guy on the subway often says, "If you can't give a penny, a smile gets me by, too."

I should conclude by confessing that I'm feeling a little old for busking. I don't mean to say it's beneath me, in any way. Busking can be one of the most rewarding examples of that mysterious alchemy between an audience and a performer, and I treasure several experiences of that I've had. It's just that I couldn't help but remember how joyful I used to be about getting out on a floor to do that, how simultaneously terrified, in my twenties. Now I found myself thinking, "Meh. Here I come, trying to give you something you didn't ask for." Which attitude, of course, might account for some of my angst in the doing of it. Either way -- chicken or egg -- I think I'll be taking a little break from busking. I think that will be best for both of us.

Stories about Story Games and their Story-Gamers

Weekend the last, I did it again. I ventured south and stopped in at

Camp Nerdly 2.0

, a role-playing and story-gaming conference that is held annually in NoVa, and which was co-founded by

Expatriate Younce

. You may recall that I attended teh Nerdly for the first time last year (and if'n you don't, see

5/8/07

), which was a somewhat grandiose personal return to gaming in general. I was a D&D geek back in my early teen years, but lost touch with that community as I got older and committed more time to theatre, and other distractions. My best and oldest friends, however, still game regularly. They're good at it. Camp Nerdly is my opportunity to take a little time off from acting to visit them in their world and, uh . . . act.

The breakdown of my time is very nearly a progression from discomfort to comfort. The games I feel most at-home with are, naturally, those more focused on characterization, improvisation and storytelling. The ones I feel like a nerd who's out of polygonal dice in are those in which the emphasis is on . . . well, polygonal dice. And other devices and systems of applied conflict resolution. (Most of the other Nerdlians thrive on these, because they're wicked smart; if a game involves math, I tend to feel as though I'm trying to figure out my taxes.) The first game I played was called

AGON

, and involved a bit of such conflict resolution. Fortunately,

Friend Davey

was there to see me through the 1d12s (if I was lucky) and the interconnectedness of the players' rolls. Thereafter I played

Valkyrie

, a game in "playtest" (in development) that was mainly a team strategy game involving cards and quantity relationships. After that was a brief sojourn into a board warfare-strategy game called

Memoir '44

(the success of which I very much owe to Davey again), and then another playtest, this one for an RPG based on

Hamlet

called, aptly enough,

Something Is Rotten

.

The Upgrade

was my first "jeepform" experience, which is essentially a role-playing game that takes after improvisational theatre, and the last game of the weekend was

Zendo

, a competitive deductive-reasoning game. So by-and-large, I progressed from incapability to comfort, insecurity to confidence. Rather like a rehearsal process.

I'm not sure I had the same profundity of insight this year as I had last, but I attribute that to there being less novelty this time around, less of a surprise in having had a good experience. I did spend some time meditating on the similarities between theatre and gaming, naturally, and found a few ideas that are helpful to both. One unexpected benefit, however, was to spend so much time playing with two old friends in such a way that we were often mentally working hard together. Think about it: When you see your friends, do you more often aim to relax and let go of strategy, or engage in complicated efforts at problem-solving. Both types of activity hold merit. I don't do nearly as much of the latter as I'd like, particularly with my buddies in NoVa.

AGON

is a game set in mythic Greece, in which the players work as a team to complete some kind of mythical mission (think Odysseus), but also to come out on top, as the hero who accumulated the most glory (think Jason ["and the Argonauts," not "Morningstar" {although, you know what--

think him, too

}]). This game was run by

Remi Treuer

, who did a great job creating an engaging story and rolling with unpredictable players, though the mythos got a little bent in the process. (In this world, Kore [Persephone] and her mother apparently had some kind of resentful relationship causing spring weather when she descended to the underworld, and Orpheus was double-timing Eurydice with her.) I was

way

out of my depth with the system (which is relatively simple, but...you know...) but suffered more from having a pretty weak sense of the character I had designed for myself. I had meant for him to be a spy sort, a cunning lurker, and he ended up serving the game best by singing (of all things) most of the time.

In Jason Morningstar's

Valkyrie

, one plays a German dissident during the latter eccentricities of World War II. One does so for as long as one can, I should say, since there is the distinct likelihood that one will be investigated by the SS and summarily executed during the game. In fact, only Friend Davey survived the experience in the same avatar throughout. Again, I was a slow monkey on this system, but I certainly picked it up better than I did

AGON

, and the teamwork appealed to me far more than the blend of teamwork/glory-hounding. Plus the game makes for Nazis killing Nazis. That's, like, the universal equation. In spite of the thrill of succeeding to assassinate Hitler and create an uprising against the Nazi party, the game did ultimately lack much of an involved character-play or storytelling element, at least the way we played it. Not that I necessarily consider that a fault, mind. It was hella fun, and you could do it with a campier crowd than we determined conspiracists.

Thereafter,

Clinton R. Nixon

(whose name I must admit I envy) invited me to play

Memoir '44

, and I had immediate post-traumatic stress over every lost game of

Risk

I ever played. But when Clinton R. Nixon invites you to play something, only fools dare refuse. Let me tell you something:

Risk

is for little jerks who can't figure out the concepts behind checkers. (That'd be me; fortunately, Friend Davey was there with his able strategisms once again.) The best part about

Memoir '44

is the way it weaves chance into strategy through its use of randomly drawn cards for available actions. I'm buying it. End o' story. (Though I may go for one of the less based-on-actual-human-tragedy varieties. So now: True end o' story.)

Kevin Allen Jr. is featured in ma' 'blogroll. If you've never yet been to

The Mountaintop Lair of Alex Trebek

, go immediately, and once there, shave your head in devotion. It. Is. A. DELIGHT. (If you're an utterly cynical geek [which I is].) I met him at Nerdly the First, and when I saw he was running a game that was a "hack" of

Hamlet

, I knew I had at least one time-slot permanently filled.

Something Is Rotten

was very much in playtest, so half of our time was spent in (fascinating) discussion of how to make it operate better as a game. There was actually some confusion on my part as to whether Kevin was aiming to actually make a game, or rather use gaming to gather ideas for a story he wanted to write. It hardly mattered. The playing was great fun for me, weaving in references to the play some times, and at others completely disregarding conventional concepts of the characters. For example, when I played the Hamlet-type, he was outwardly angry with the Claudius-type, something he could never do in the play. And at one point I jumped in as a yokel waiter in a diner, spreading the rumor that the circus (or, the players) were coming to town. I walked away renewed in my enthusiasm for the idea of blending improvisational theatre -- audience and all -- with gaming, which has been a topic of much musing 'twixt Youncey and me.

The Upgrade

continued the trend of the improvisational, though this with less of a story-telling aspect, and more of an emotional and status-combat interplay. Clinton and Jason (Jason had also been in on playing

Something Is Rotten

, which naturally ruled) ran this game, which is modeled after reality TV, specifically shows that involve couple-swapping. The game is considered a "

jeepform

" one, which is a Finnish style of game that has the most in common out of any game I've ever played with the sort of long-form improvisation that

Second City

is famous for. J and C were assisted in the running by a couple of more experienced "jeepformers" by the names of

Emily Boss

and

Epidiah Ravachol

, who played ancillary characters and offered great perspective on how the game went when all was said and done. I could go on and on about this game, but the most significant experience of it for me was how uninvolved I made myself. This was owing to being AMAZED at what I was witnessing. Over the course of a couple of hours, I watched a large group of non-actors progress at amazing speed through stages of development as improvisational actors. By the end, something amazing had happened. People were no longer chasing punchlines, but feeling involved in their characters' struggles. We had a group scene with six people in it and boisterous action throughout, and as if by magic, everyone managed to pass the focus without interrupting, overlapping or lagging the action of the scene. DO YOU HAVE ANY CONCEPT OF HOW DIFFICULT THIS IS? I'm still reviewing the events in my head. I'm sifting through cause-and-effect, and believe I'm heading toward the conclusion that a relatively non-competitive game environment, if nurtured and given its own time, promotes communication. Profoundly. More on this . . . well, for the rest of my life.

My Nerdly excursion ended with

Zendo

, and that was fine. A little anticlimactic, but challenging and fun. It was interesting: Davey and Mark and I were planning to sort of huddle to ourselves over this (or another) game. But people became interested. By the end, there were some eight-to-ten people playing or watching (mostly playing), who had been drawn in by the camaraderie. My initial impulse was to resist this, to stick with the monkeys the scent of whose poop I recognized. But we're not monkeys, and Nerdly is all about making those new connections through games and teamwork. It seemed to me this year, for whatever reason, that Nerdly was less well-attended than last. That's problematic for me, because it's an event that is fun, cheap, accepting, beneficial and, ultimately, important. You can develop and expose your game there, you can meet new friends, etc. But what's really unique and important about Camp Nerdly is the way it improves seemingly everyone who attends. Everyone grows, opens up a bit, and learns. Never mind that it happens through gaming. Or, rather, take note. Games are good for you. I want to make Camp Nerdly live, and next year, if I don't have a career obligation that irrevocably conflicts, I'm going to run a game there.

More about it down the line. My thoughts about gaming as it applies to theatre require their own entry.