Head Shots

I recently ordered a good batch of prints of my headshots -- a little over fifty, of mixed variety. I easily could have ordered 100, and put them all to good use, but as it's coming up on tax time, I hesitated to make the investment just yet. The turn-around on the order was surprisingly quick. Placed late in the day last Wednesday, they were ready for pick-up Thursday midday. Now there are two fat envelopes of photos featuring my face sitting next to my desk, just waiting for newly printed resumes to be cropped to 8x10 and adhered. What with all my open calls lately, and the need to get myself out there more, I see many unsolicited mailings in my future.

That was a good thing to get done last week, and this weekend I had an incredible series of merely entertaining activities. Not that entertainment is a waste for me -- far from it. It's just that the occasions when it has nothing to do with theatre or my fellow theatre artists are rare, and I just had a whole weekend's worth. It started with an easy evening at home Friday night, and progressed into Saturday, which started with a spa day with

Wife Megan

. An abnormal luxury for us, to be sure, and we owe big thanks to the groomsmen for it. From there it was a vegan lunch out, a movie, drinks at Friend Geoff's bar and another evening at home (our budget having been busted for the day by all that follow-up to the spa). Then, Sunday, I indulged in one of my most indulgent of entertainments with

Friend Adam

for four hours or so, and met up with

Friend Ken

for drinks. All in all, an incredibly rewarding weekend.

I feel depressed today.

The most indulgent entertainment I know of, ladies and gentlemen, is video games. Yes.

Video games.

Especially now, because they have come a long way since I was thirteen, plugged into my PC in the basement of my parents' house, listening to Nirvana on the ol' single-speaker, tabletop tape recorder. This is why I do not own an Xbox, or PlayStation, or what you will. Time will literally flow by like an endless river. Video games threaten dehydration for yours truly, I kid you not. So I engage in them rarely, as I did yesterday with Friend Adam. We played the demo of

Resident Evil 5

, and continued a game of

Left 4 Dead

we played a week before, and playing video games twice in two weeks is the most I have in years. Both games, for the uninitiated, are zombie scenarios, with much shooting and running about.

Friend Patrick

has often theorized that I'm a little obsessive (see also the comments on the above link), maybe even a little masochistic about certain things. Certainly my ability in the realm of video games emphasizes my obsessive qualities, as I am largely

terrible

at them, and nonetheless enraptured by them. What strikes me today, though, is not how obsessed I am with that little entertainment, but how slavishly my emotions are subordinate to the work (or lack thereof) I'm trying to do. In other words, I don't think I'm feeling depressed today because I played video games or had a scalp treatment or because of anything I did this weekend past. I don't even believe it's because now those activities are over, and the work week returns. Rather, it's because of what I didn't do last weekend.

As anyone who presents themselves to be even remotely geeky knows, zombies are guiltless kills. Part of the fantasy is that a zombie hoard gives otherwise moral people ample excuse for depraved violence against their fellow humans. It's an outlet for all the sublimated aggression that's kept us, as a race, alive and killing one another for centuries (and that lives on in more outspoken acts in

certain of our pets

). Different zombie stories carry different emphases, drawing parallels between the shambolic creatures and drug-users, religious and other fanatics, and even shopping-mall-goers, but what remains consistent is that the zombies can only be stopped by utter destruction. Perhaps significantly, this is traditionally achieved by destroying the head. It makes sense (insofar as zombies make sense) as an act which destroys the brain, home for any animating urges, be they natural or no. But on a psychological level, a metaphoric one, it often signifies erasing someone's face, or identity. The classic zombie crisis is that one's best friend, or spouse, or parent, has been transformed into one of these demons, and it's up to the hero of the story to overcome his or her previous connections and emotions, and do what needs to be done, face-to-face.

Now I wish I had spent at least some small part of the weekend doing something that wasn't irrelevant to my career. This impulse can be confusing to those who relish leaving their jobs far behind at Friday's end, but for those of us who are pursuing an alternate career, our "free time" has a different tang to it. Trimming paper edges and printing mailing labels is not a heck of a good time, but afterward one feels as though he's put something in its proper place, vindicated the time spent doing work he doesn't appreciate by balancing it out, just a little. Ever since I was really young, I've better appreciated my recreation when it caps off a period of good work. That seems like a noble perspective when you put it that way but, turning it slightly, the dark side of it is covered with feelings of guilt and anxiety about personal time that's come and gone. It's spilt milk (to distend the imagery) and it's stupid to regret. It's also tough to let go of. Not the milk, but the time, and . . . oh, cock it. The weekend was fun while it lasted, and I needed some of that "irrelevant" satisfaction.

My mom, she once asked me what in the world I got out of video games. I told her it gave me a sense of accomplishment and control, two things I didn't feel I had a lot of at the time. I'm glad she asked me, because realizing that made me realize how people can get their priorities mixed up and spend half their lives just trying to entertain themselves. Having a sense of purpose is important. You can supplant it for a bit with entertainments; heck, you can do that your whole life these days, if you rearrange here and there. Maybe getting a high score or finishing a level on a game isn't all that different from a pay raise, or finishing a successful project, really. So long as we can look back at it all and feel good about it, good about where we've been and how we got there. Sometimes I get awfully frustrated with where I am and what I'm doing, and nothing seems more gratifying than busting out and mowing down anything and one that gets in my way. So I'm glad there's a virtual environment for this, because it's a terrible emotion to use in everyday life. Everyday life responds better to focused, incisive work, to balanced point-by-point goals and well-aimed means.

Everyday life responds better to headshots.

But Soft, What Paycheck Through Yonder Window is Cut...?

My very awfully busy week last week was every bit as awfully busy as I had imagined. Rewarding, but not in the material sense, as most of the payment I'll receive for said work will take its saccharine-sweet time in getting to me. This I'm afraid is standard practice for the teaching artist (largely what I was, apart from

Romeo Montague

, last week) which is all-too ironic, teaching artists being folks that generally need the money rather immediately. I don't do what I do for money's sake --

obviously

-- but there are times when one needs it more than others, and now is such a time for this guy. As I tried to impart in one of my workshops this week: Work is not a job unless it pays, and a job is not a career unless you are working. But let's assume the institutions will not fall apart completely before I get my checks, and focus on the work. The work is what this branch of my 'blogging is about, after all.

Tuesday was

a workshop

for the Electric Theatre Company's Griffin Conservatory, one in acrobalance. However, my usual teaching partner (my Juliet Capulet) sprained her calf and got a cold in one fell swoop over the weekend, and I was stuck trying to teach partner balancing without being able to demonstrate it. This turned out all right, though, as I had only two students show up and was able to modify the class to a general "physical acting" one, with some balance and tumbling instruction. So for three hours, on the padded floor of our

R&J

set, we three cavorted and grew together a bit. It was the most remedial class I'd taught in a long while, which was actually very nice. It reminded me of how much there is to appreciate in the smallest or most intuitive of movements.

Wednesday was a two-show day, our first, and due to a faulty calendar I managed to schedule my

career workshop

at Marywood right between the two. For a while I was nervous about this, as my central theme would have to be, "Do better than I have." But I learned from the students, who requested some further coverage of acrobalance (I've teased them with it here and there over the last couple of years) and that I talk about

In Bocca al Lupo

. So I called it "Finding Balance," and tried to combine physical activity with discussions about balancing a professional life with a creative one in the theatre. In essence, I was putting this here 'blog on its feet, and I ended up feeling that it went rather well. It's still a fledgling workshop, to be sure, but with a little more organization and some more concrete material I could see myself running it other places. At any rate, the students seemed to get good information out of it, and definitely enjoyed themselves. I like combining thought and action. Feels like acting!

Thursday and Friday, Heather and I

choreographed fights

for North Pocono High's production of

A Midsummer Night's Dream

, which was in itself a kind of workshop, involving as it did students who'd never done any physical theatre at all. Marywood has an up-coming

Midsummers

coming up too, and it's awfully fun to be surrounded by these shows whilst doing

R&J

; popular opinion has it that Shakespeare created them in close conjunction with one another. For North Pocono, we spent all of Thursday teaching stage combat basics, then taught them specific choreography the next day. We had just enough time to do it all, at that, and had to rely on their note-taking and diligence hereafter for any hopes of it sticking. The four actors were wonderfully focused, though, and we would have failed had they not been. Overall, I'm very happy with the work we did. We taught them funny, story- and character-based choreography, and we did it right, without skimping on technique and safety.

Which makes it rather ironic that I got PWN3D by Paris in our fight for Saturday night's performance.

The performances went fine this week, though we had considerably smaller audiences across the board compared to our preview, pay-what-you-can nights last week. I came to feel quite a bit more at home in Romeo this week, and truly, even the quiet audiences seemed to get a lot out of the show (I usually disdain that "they were quiet, but

really attentive

" excuse for bad shows -- these I do not think were those). I had a big week for visitors; my parents came Friday night, and

Wife Megan

and

Friend Patrick

saw it both Saturday, and for Sunday's matinee. This is the first Zuppa show Patrick's been able to catch, which made it an absolute thrill for me. Sunday morning the director thought that these audience members might be part of the reason my performance was the way it was. He said it was a very good show, but that I was just

this close

to playing more for myself than for Romeo; nearly showing off, to put a finer point on it. He asked me to just be careful, and relax.

So the past couple of days have had a cherry a-top my gradually built sundae of doubt about continuing as I have with Zuppa del Giorno. No conclusions as yet, but me, I am a'thinkin' . . .

But the real news! I got punched! In the eye! Yes, in our climactic battle, I accidentally got a shiner from one Conor McGuigan; and yes, I'm sorta proud. I don't think I've ever had a black eye before and, in spite of speaking in verse at the time, this one was pretty Fight Club-y. The move was a down punch to the face, where I am kneeling and he stands over me. Among his other virtues, Conor's got bony knuckles, and at least one of them connected with my brow that night. The effect is rather like my left eyelid is stuck in a Boy George video -- lovely, deep purples, but only on the lid. A little concealer does the trick for shows, and now I get to make up stories about what a tough/hilariously clumsy guy I am.

It made for good conversation in my audition today. I hadn't planned on returning to New York these days off, but got a call V-day about auditioning for a Lexis-Nexis web spot and decided to shell out for the bus ticket again. It was quite an out-of-the-blue opportunity; I was plucked from the casting files of one

Lisa Milinazzo

, but for the life of me, I can't remember what, if any, connection we share. The bad news is that the filming dates conflict with the final shows of

R&J

, and are thereby impossible for me, but the good is that the audition went great. I seem to get these opportunities to play straight-faced businessmen that are actually funny and run with them. This was another case in which they asked me to improvise around the script and loved what I came up with. (I really, really need to parlay this type into some live show that will get me noticed by agentry.) Casting people for

The Office

, please note: I am your guy in spades. I even know Scranton! Come on!

I'm looking forward to this final week of the show being rather more relaxed. Even our two-show Thursday should seem a breeze, compared to last Wednesday. My first order of business upon returning to Scranton tomorrow will be to attend a rehearsal of Marywood's

A Midwinter Night's Dream

, which I'm very much looking forward to (their actual performances conflict with ours). Then I hope to spend my days getting resumes out for the next gig, 'blogging more, and beginning the first revision process on

Hereafter

. That's not exactly relaxed, I guess. But it sounds wonderful . . .

And Now for Something...Completely Different

It is my day off, after all. Mostly. I'm headed back to Scranton early to

teach acrobalance

to the unsuspecting students of ETC's Griffin Conservatory.

Friend Patrick

had a recent post directing me

here

, where I promptly played with creating my own comicbook character's cover. The result:

It's awfully silly stuff, and apparently part of an advertising scheme (

cp+b

is an advertising agency) but for what exactly is not as immediately apparent. Naturally I took it far more seriously than was intended, trying once again to realize what a real-life vigilante crime fighter might look like, assuming he had even a passing familiarity with superhero tropes. This website put me in mind of

Hero Machine

, a wonderful little bit of Flash that

Friend Younce

introduced me to years ago. Hero Machine gives you many more options, including the possibility of actually naming your imaginary figure (the Amazing Kicking Black Belt not being my idea). And so, of course, I almost-immediately had to head that-a-way and see how my vigilante would turn out if he could, I don't know,

disguise his identity somehow!

The result:

Kind looking fella', isn't he?

Obviously my trope for a "superhero" is based on Batman: No powers, all determination. What I've been thinking about lately is that a real "superhero" would be most interesting for his (or her) need to be anonymous. Apart from the legal ramifications, of course, what would compel someone to endanger themselves regularly and anonymously? There must be a deeper psychological reason, in addition to the pragmatic. Comicbooks have tackled this before, of course, but never to my satisfaction.

So what we have here is a mid-level-income superhero, with a priority for fighting street crime, but not killing anyone. His weapons would have to be compact and largely non-lethal, and he'd need ranged ones as well as something for in-fighting. The shuriken is actually a compromise; when I was thinking about it, I realized darts would be the best weapon for such a vigilante. Blown or tossed, a dart with some kind of drug would be the most efficient tool in such a one's arsenal. The rest of Hero Machine's provisions were pretty great for my purposes. He'd need agility, but would certainly be armored, so sectional plates are best. Paratrooper boots, with ankle support but rubber soles, are the best footwear any vigilante could need. He could use leather pants, but his top would need something that breathes and flexes more, and of course good, tight-fitting gloves. Some little things I particularly appreciate -- equipped at his sides

but not his front or back

as this would impede brawling; he's a little jacked up, as one would be if one took to the violent neighborhoods nightly; he's in dark greys, imminently more practical for hiding in shadows. Hero Machine only failed me in the kind of mask I wanted for him. To cover his brow and eyes, I had to cover his ears too, and this is something no one in their right mind would do (sorry, Bats).

This was a fun way to spend a day off. I'm going to post the code for this guy below. Simply go to Hero Machine and select "Load," paste it in, and you can mod him up. Or make your own. Whatever you do, share it in the comments somehow.

"Call me but love, and I'll be new baptized..."

"Okay, 'butt-love'."

This is an exchange stolen from the script (such as it is) for

The Reduced Shakespeare Company

's first big hit,

The Complete Works of William Shakespeare [Abridged]

, and I quote it here to make a point. Oh yes, I'm venturing into new territory today -- an actual point. Here it is:

Lotsa people already made fun of

Romeo & Juliet

.

I mean: LOTS. If you just search for "romeo and juliet parody" on these here internets, you get a lot of results, in a full range from amateur to well-produced and well-known. Still more people have made fun of, made light of, and made all-comic of Shakespeare's entire canon, so that if you stacked the pages up from everything you'd have LOTSA pages. Probably they'd reach the moon and back. Maybe. Perhaps. I've no idea, really.

So

Zuppa del Giorno

is hardly venturing into undiscovered territory with its upcoming "wholly original" production,

The Very Nearly Perfect Comedy of Romeo & Juliet

. Heck: Stack Shakespeare in there as someone who made light of the story. Although the play is pirated from other adaptations of a couple of (very specifically) similar commedia dell'arte scenarios, and the biggest change he made was to make a few of the characters somewhat noble, and the story heavily tragic, he also had his fun. To put it succinctly: Shakespeare crammed just about every genitalia joke in there that he possibly could. Hamlet's "country matters" and lap-talk is minuscule in comparison. If you're reading the play, and you

think

he just made a reference to a particular bit of the male anatomy, odds are that he did. Even Juliet gets a swing at bat, if you will. Which is funny in more ways than one. It begs the question of whether or not ol' Will felt that a significant part of the story he was telling was simply two kids who were eager to shed trou' and bump uglies (answer: he did). I declared a theme of Odin's Aviary to be fart jokes, but I was being politic. "Richard" jokes are much more fun. (And I'm not talking "the Third," here.)

So, in a way, we're not doing something terribly original. I swear (though not by the inconstant moon) though that I'm smitten with

David Zarko

's concept of the story. As he's expressed it to me,

TVNPCoR&J

will be about people who are trying very hard indeed to keep life a comedy. In this way, we're not making fun of the play, but of people -- surely a good base for pleasing, accessible comedy, Shakespeare or no. I like this idea, the conflict, and the potential I see for this interpretation to inform the progress of the story. It's both funny and tragic, and could help us tap into a certain unpredictability that might make for a fresh experience for our audiences. It won't be a parody, or farce, or anything so self-conscious; rather, it will be a story of a community with something in common, in spite of all their violent or erotic differences. It feels, at the risk of gross generalization, very Italian to me. There's some talk of making it about a troupe of actors telling the story, but I'm not so in love with that. I'd rather represent people really living through it, trying to make their lives comedies that end well for each. But, yet again, heck:

Nothin

g

about these shows we make stays the same from start to finish. Best not to get too attached to any one idea yet.

So I'll fantasize a bit. Just to get it out of my system, you understand.

"Things get out of hand." This sums up pretty nicely for me what I'm imagining as a central action of our play. Much of the action of the basic story reminds me of children at play (and I refer to every character here, except possibly the prince) who get a little out of control with their fussing and fighting. Before you know it, someone's heart's broken, someone's eye's poked out, and everyone's pointing fingers in order to avoid more hurt. This meshes well with clown theory as I understand it, because clowns are very much like babies, or alien visitors, experiencing everything for the first time. They still have to learn concepts like "hot," much less "love." As it stands, our version will have only Romeo and Juliet as clowns, and the rest of the world populated by masked commedia dell'arte characters. This stands to drive the action right along, as commedia characters are largely appetite-driven and selfish. It's exciting to think of our first -- in five+ years of making dell'arte-inspired theatre, mind you -- masked show in general. I hope we can help our audiences see the masks as they were intended; more caricature than disguise, more revealing than deceitful.

Regardless of style choices, it will I hope retain the sense of contemporary fun that has been in every Zuppa show through the years. In our workshops, as we explored the seeming despair over Rosaline that Romeo exhibits on his introduction, we thought of having him accidentally pulling out moves borrowed from Hamlet, dressed in black, contemplating a skull wearing a red nose. I'd love to have movie posters up for other Shakespeare plays, borrowing from

Silent Lives

the notion of characters who learn their behavior from popular culture. The humor should come from the moment and character, not necessarily the indications of a joke in the script. Heather and I are already discussing the possible humor of feigned (or frustrated) exits, a running joke about people trying to leave stage and continually being called back. The balcony scene is a great one for this and comes to mind immediately, but also on the way to the party Romeo keeps trying to leave. The topper is the "morning after" scene, probably. Great place for a fart joke there, too, I can't help but notice. (Hopefully someone will shoot me down on this; "that may be a great idea for

next

year's show...") "It is the lark that sings so out of tune..."

It's at once thrilling and frightening to be so excited for another Zuppa show. After some five years' experience creating these shows in a variety of ways, I've come to learn that they can be the ultimate positive experience, or can be somewhat like Mercutio's famous monologue. Full of enthusiasm and wit to begin, but suddenly arduous and painful, too. Even

Silent Lives

, my favorite thus far, was something of a baptism by fire. You just never know how it's all going to turn out, and stand to save yourself a lot of pain by caring a little less. But of course, the whole point is in getting people to care a little bit more, to invest themselves in good laughter, and good tears. So there is no choice; not really. Like a good tragedy, caring this much about what I make is an inevitable progress through Heaven and Hell. Besides, the laughter is so much sweeter with a little suffering to weight it against.

It may not be an original idea, but it is a true one.