Origin Myths

Last night I was privileged enough to attend a private reading of Christina Gorman's work-in-progress. Christina -- as you may recall, Loyal Reader -- was the playwright attached to our process in creating

As Far As We Know

for the 2007 NYC Fringe Festival. She has since become a part of a play-development program hosted by

The Public Theatre

. So last night I strolled into the Public, to the downstairs rehearsal room, and tried as hard as I could to look like I belonged there. I think I did okay. My practiced nonchalance bordered on disdain, especially while wandering the back hall while all around me well-employed theatre folk busied themselves about rehearsal, and workshopping, and probably warming up for a performance at Joe's Pub. Yeah, I was cool. I didn't even stain my shirt at dinner beforehand.

(I made sure my coat was closed.)

I won't say too much about Christina's play, except to say that I enjoyed it. I'm not saying much more because it is, after all, a work in progress, and who the hell am I to out it prior to Christina's releasing it upon the world at large? She expects to be presenting it in some kind of final form in the Spring, and I'm very much looking forward to seeing it again after she's incorporated whatever notes she took for herself from this reading.

Whenever I see it again, I may also see a few familiar faces again. Going into this reading, I was preparing myself to be reunited with some

AFAWK

ers (that really doesn't read well, does it?), most of whom I haven't seen in a year or so. To my surprise, I was the only one from that crew there. I did, however, see Gaye-Taylor Upchurch again, my director from

the reading of

Burning Leaves

we just completed

. She and Christina have apparently worked together in the past, hence Christina's attendance at the

BL

reading. Christina also knows

Tom Rowan

. It is, I tell you, a small world after all. As if that weren't enough, one of the actors performing in the reading attended

The Big Show

. I didn't recognize

Bhavesh Patel

as he sat

directly in front of me

and I

read his name in the program

. He had to come over and clear things up for me. So. Pathetic. I'd rather have spilled pizza sauce on my shirt.

Bhavesh did a great job, as did the rest of the cast:

Reed Birney

,

Carla Harting

,

Brian Wallace

,

Alex Webb

and

Halima Henderson

. The whole affair was directed by

Michael Goldfried

, and to good effect. It was simply done, with the actors remaining seated and with music stands in front of them. I often find it a bit stifling to be seated for a reading, but no one seemed to feel repressed by it on this occasion, and I appreciated being allowed to focus on simply the actors' choices. Christina is writing a play that has very much to do with characters being nudged out of their comfort zones through discoveries about the frailties and failings in one another. The relationships are very distinct, and the action largely achieved through conversation and various storytelling forms, so creating a space in which we as the audience were left to focus in on faces and the minutiae of expression was very smart. Afterward, I was very briefly introduced to Goldfried, and discovered that he had seen

As Far As We Know

and thought it to be good work, which was certainly a nice note to leave on.

Christina's play concerns itself with origins in a variety of ways, including the origins of personal passions and America itself. It was strange for me -- and I do hope she will understand where I'm coming from with this -- to find familiarity in this new play. At times her new play reminded me of the style or even thematic content in

AFAWK

, and it's a difficult chicken-or-egg deduction to make. How much of that was Christina's influence on our script, our story, and how much of it was an effect of her experiences working on our play? Ultimately, I don't think it's an important question to answer. She and I both invested a lot of time and energy into

AFAWK

, and it's only natural that prints will be left and continue to be made long after our involvements ended. Still, I am curious about origins, in general and as they pertain to creative expression.

Many, possibly most, of my favorite stories are origin stories, and I've written here before about how fond I am of that earliest stage of a collaboration, when the ideas are ALL good and the response is ALWAYS "Yes, and...!" The first of a superhero movie franchise is generally the best, because it's like watching a tragedy in reverse: Inevitably, the hero will become something greater than he or she could have imagined, and we get to watch it all happen, to appreciate intimately the progress, the journey. Maybe we're transformed too. (Talk about your adolescent power fantasies... [Seriously - talk about them.].) But what of the origin of a story? There's a popular idea that there are really only about nine (or so; the number varies) stories in the history of the world, and every supposed "new" one is just a retelling of one, or a hybrid of a few. That's as well as may be. I've got no argument with the idea. However, I believe each story told has the potential to spark "new" stories, and that the culmination of these quite literally changes our reality. In this sense, stories are made new all the time by our ever-changing belief in them. Take, for example, our Founding Fathers. Were they as we describe them now? Certainly not. Will they become further mythologized (is SO a word) a hundred or so years from now? My bet is for yea, and those new beliefs will affect the world as we know it.

So I am, irresistibly, inevitably brought back to that tired question that caused me so much grief nearly a year ago: Who owns a story? Or, to be more neat to this particular entry: Does the originator of a story own it and, if so, how do we say who originated that story? All glory be to Allah, I suppose (Welcome to the DoD web surveillance, Odin's Aviary! Here's your complimentary pin, with GPS included!), but how do we claim ownership of a story when we're little more than synthesizers of other stories, and stories themselves exist to be shared? I'm not talking here about commercial ownership -- that question bores me, immediately necessary though it may be. Rather, I wonder about the ways in which we attribute credit in what may be essentially a great dialogue between storytellers that reaches back thousands of years. Maybe we only borrow the stories we "create." Maybe we're just helping them along to the next stops on their journeys.

But hey: Christina's play is Christina's play. Don't step up to that, 'cause girl will mess you UP.

Learning from Loki

I have finally completed, through sporadic spouts of dedication, backlogging my performances and appearances over at

Loki's Apiary

. As I look back on this not-quite-yet-a-year, I feel I can say with some certainty that this will go down in my career history as the Year of the Reading. I mean: dag. Look at all of

these

! I'm even missing one I had to back out of. Odds are that I'll participate in one or two more, before the year is out. As someone might put it:

WHAT

is the

DEAL

with the

READINGS

?

Another thing that has made a distinct impression upon me is how few actual full productions I've acted in this year. In truth, I count the number as zed. I mean, I'm currently, technically, understudying

La Vigilia

, and I did

The Women's Project

's

Corporate Carnival

in the spring, but

LV

hasn't needed me, as it turns out, and

CC

was something I entered about midway through their process, and never quite felt like a full partner in, not to mention the fact that it wasn't a play, per se. (On the bright side, I think I gave Faulkner a run for his money with ten commas in that sentence [Not really. {At all...}].) And so, I count myself as not yet having been in a full-length production in 2008. Further, I probably won't be. I mean, I don't want to be overly pessimistic -- not

overly

-- but I'm spending the next couple of months gearing up for

The Big Show

(which, sorry, doesn't count on this scoreboard). And thereafter, well, the holidays are an awful time to get a show, much less rehearse one. So . . .

That's not good! I mean, on the other hand (four fingers and a thumb):

  1. It has otherwise been an awfully busy year, professionally and personally.
  1. A lot of the work I have done on stage has been with and for young, promising playwrights, which is sort of the best sort of work one can invest in one's future with.
  1. I have written quite a lot this year, and even completed some of it.
  1. I signed to freelance with a management agency, and have gotten work through them.
  1. I did collaborate to create an original show this year, and began collaboration on an all-new one.

So, really, nothing to be ashamed of in terms of this year's work. Year 2007 was all about the large projects, with Prohibitive Standards, As Far As We Knowand A Lie of the Mind, not to mention trips to both California and Italy, so it's not like my resume feels wounded. Still, it is irksome. I am irked by it. I think it's because I rather rate my worth as an actor not on what I've done, but what I'm doing. Which, you know, has a certain integrity to it, but also a certain dose of unbridled masochism. Hence my love of being completely overwhelmed by a barrage of projects at all times. It's funny (ha ha). When I attended All the Rage the other week, I ran into a friend with whom I performed in A Lie of the Mind, and we got to chatting about what we'd been up to of late. I volunteered that I really hadn't been doing much of anything, and she remarked, in sum of substance, "What? That's not true. I feel like I just got two emails in a row from you advertising performances." I realized she was right. I had been busy this summer. I forgot, because the shows were readings, benefits, short plays, etc.

Friend Patrick commented on my first entry about the new site (see 9/4/08) that perhaps making Loki the namesake of my fledgling 'blog was inviting trouble. He is, after all, most famous for spreading chaos, benevolently or no. It could lend new meaning to the term "easy come, easy go." It gave me pause. [Hold for pause...] I'm sticking with the name for now, however. Maybe it's my impatience for another full-length show, soon, but I feel that maybe a little stirring of the pot might just do me good.

A little, mind you, Loki.

Murderous Clowns

In honor of MY NOT BEING ABLE TO SEE

THE DARK KNIGHT

FOR DAYS AND DAYS

, I thought I'd finally get around to writing the sequel (heh heh) to

this little gem

of an entry. I wasn't sure if I'd ever write about this. It's a difficult entry to justify in the ethos of the Aviary (because I've been

so

dedicated to my mission statement to date) except perhaps to say that: 1 - my doing clown work makes for a very real interest in the sociological implications of any clown identity; B - my early cultural influences have untold ramifications on what I choose to create today; and * - it's

BATMAN

weekend, people! And I've got to be a part of it!

Really though, it's Joker week. That's the big excitement over the movie and, I'd wager, would be even if it were not for Heath's untimely exit from the stage. The Joker is almost as iconic a character as Batman himself, and certainly as graphic and emblematic a villain as has ever risen from popular media. He may even indicate that a pervasive fear of clowns has been around a lot longer than some of the current media we have to propagate it. Before

The Dark Knight

, or

Batman

, or

Killer Klowns from Outer Space

, or

It

, or

John Wayne Gacy, Jr.

, or the original appearance of the Joker in Batman #1. Maybe it's always been around, pre-

Punch

. Maybe the fear was first, and the laughter second. That's certainly in keeping with my general theory of humor. [Laughter = self awareness * inevitability, squared.] And for those of you who consider the Joker a relatively trivial source of terror, consider this, too: In his first dozen appearances in the comics, he averaged about three murders per issue.

In my deep, unending and intricate research into

coulrophobia

(sp?) I have discovered some amazing things. Unfortunately, I can not share these things with you, because they are far too intricate, deep and, uh, unending, to . . .. Okay. I haven't exactly been to the library yet. But I've spoken with people about it, and I'm amazed by how few people know who John Wayne Gacy, Jr., was. (He was executed in 1994; one less clown to deal with, coulrophobes.) I thought he was sort of a household name, right up there with Dahmer and Manson, but I only spoke to one or two people who even had an inkling of who he was. Well, he was a seemingly pedophilic mass-murderer with a penchant for imprisonment and grisly dismemberment, who apparently can't even properly be classified as a psychopath. He also enjoyed moonlighting as a birthday clown. Pogo the clown.

So it's difficult to discount coulrophobia as absurd or irrelevant. It could even be a pretty basic survival instinct, as some have suggested. Some of the most ancient human rites involve masks and grinning figures that don't necessarily mean us well. The Joker's white face may as well be the clay pasted to an aboriginal witch-doctor, or the bleached skull an African shaman paints on his face. And death is absurd, too. Well, it seems absurd to the living, anyway. Living is to some extent based on ignoring the fact that we're going to die. This is such a prevalent philosophy that those who embrace death, or even simply associate themselves with it, are seen as somehow mystic or insane. The skull of a deceased comedian grins back at Hamlet's philosophizing, and when anyone grins, they expose the teeth -- the only "bones" directly visible on a living human body.

The Joker makes a great villain for Batman, and the two sum up a very basic human struggle pretty succinctly, so I have to forgive this perpetuation of the coulrophobic phenomenon. Batman is serious, and the events of his life have meaning -- he's a believer. Hell: His whole "superpower" is a character trait, that of determination. And Joker, well, he stands in absolute contrast to that. My favorite characterizations of him never allow him a moment to regret even his own failure. For him, it is all absurd, all pointless. He's not appetite-driven or suppressed, like Gacy, nor a traumatized child who is endlessly acting out his worst fantasies and fears. The story has no significance to the conclusion because, at the end, all our stories end the exact, same, way. If only he could convince Batman of that, maybe then he'd be able to rest. If only the Yorick had survived into Hamlet's story, maybe he could have made everyone see the folly of their ways.

So how do you tell the difference between the jester, who just wants to make fools of us all, and the joker, who wants to make us all corpses? Well, sadly, you can't. That's part of the dread of comedy, and the thrill of death. You just have to take your chances.

Stories about Story Games and their Story-Gamers

Weekend the last, I did it again. I ventured south and stopped in at

Camp Nerdly 2.0

, a role-playing and story-gaming conference that is held annually in NoVa, and which was co-founded by

Expatriate Younce

. You may recall that I attended teh Nerdly for the first time last year (and if'n you don't, see

5/8/07

), which was a somewhat grandiose personal return to gaming in general. I was a D&D geek back in my early teen years, but lost touch with that community as I got older and committed more time to theatre, and other distractions. My best and oldest friends, however, still game regularly. They're good at it. Camp Nerdly is my opportunity to take a little time off from acting to visit them in their world and, uh . . . act.

The breakdown of my time is very nearly a progression from discomfort to comfort. The games I feel most at-home with are, naturally, those more focused on characterization, improvisation and storytelling. The ones I feel like a nerd who's out of polygonal dice in are those in which the emphasis is on . . . well, polygonal dice. And other devices and systems of applied conflict resolution. (Most of the other Nerdlians thrive on these, because they're wicked smart; if a game involves math, I tend to feel as though I'm trying to figure out my taxes.) The first game I played was called

AGON

, and involved a bit of such conflict resolution. Fortunately,

Friend Davey

was there to see me through the 1d12s (if I was lucky) and the interconnectedness of the players' rolls. Thereafter I played

Valkyrie

, a game in "playtest" (in development) that was mainly a team strategy game involving cards and quantity relationships. After that was a brief sojourn into a board warfare-strategy game called

Memoir '44

(the success of which I very much owe to Davey again), and then another playtest, this one for an RPG based on

Hamlet

called, aptly enough,

Something Is Rotten

.

The Upgrade

was my first "jeepform" experience, which is essentially a role-playing game that takes after improvisational theatre, and the last game of the weekend was

Zendo

, a competitive deductive-reasoning game. So by-and-large, I progressed from incapability to comfort, insecurity to confidence. Rather like a rehearsal process.

I'm not sure I had the same profundity of insight this year as I had last, but I attribute that to there being less novelty this time around, less of a surprise in having had a good experience. I did spend some time meditating on the similarities between theatre and gaming, naturally, and found a few ideas that are helpful to both. One unexpected benefit, however, was to spend so much time playing with two old friends in such a way that we were often mentally working hard together. Think about it: When you see your friends, do you more often aim to relax and let go of strategy, or engage in complicated efforts at problem-solving. Both types of activity hold merit. I don't do nearly as much of the latter as I'd like, particularly with my buddies in NoVa.

AGON

is a game set in mythic Greece, in which the players work as a team to complete some kind of mythical mission (think Odysseus), but also to come out on top, as the hero who accumulated the most glory (think Jason ["and the Argonauts," not "Morningstar" {although, you know what--

think him, too

}]). This game was run by

Remi Treuer

, who did a great job creating an engaging story and rolling with unpredictable players, though the mythos got a little bent in the process. (In this world, Kore [Persephone] and her mother apparently had some kind of resentful relationship causing spring weather when she descended to the underworld, and Orpheus was double-timing Eurydice with her.) I was

way

out of my depth with the system (which is relatively simple, but...you know...) but suffered more from having a pretty weak sense of the character I had designed for myself. I had meant for him to be a spy sort, a cunning lurker, and he ended up serving the game best by singing (of all things) most of the time.

In Jason Morningstar's

Valkyrie

, one plays a German dissident during the latter eccentricities of World War II. One does so for as long as one can, I should say, since there is the distinct likelihood that one will be investigated by the SS and summarily executed during the game. In fact, only Friend Davey survived the experience in the same avatar throughout. Again, I was a slow monkey on this system, but I certainly picked it up better than I did

AGON

, and the teamwork appealed to me far more than the blend of teamwork/glory-hounding. Plus the game makes for Nazis killing Nazis. That's, like, the universal equation. In spite of the thrill of succeeding to assassinate Hitler and create an uprising against the Nazi party, the game did ultimately lack much of an involved character-play or storytelling element, at least the way we played it. Not that I necessarily consider that a fault, mind. It was hella fun, and you could do it with a campier crowd than we determined conspiracists.

Thereafter,

Clinton R. Nixon

(whose name I must admit I envy) invited me to play

Memoir '44

, and I had immediate post-traumatic stress over every lost game of

Risk

I ever played. But when Clinton R. Nixon invites you to play something, only fools dare refuse. Let me tell you something:

Risk

is for little jerks who can't figure out the concepts behind checkers. (That'd be me; fortunately, Friend Davey was there with his able strategisms once again.) The best part about

Memoir '44

is the way it weaves chance into strategy through its use of randomly drawn cards for available actions. I'm buying it. End o' story. (Though I may go for one of the less based-on-actual-human-tragedy varieties. So now: True end o' story.)

Kevin Allen Jr. is featured in ma' 'blogroll. If you've never yet been to

The Mountaintop Lair of Alex Trebek

, go immediately, and once there, shave your head in devotion. It. Is. A. DELIGHT. (If you're an utterly cynical geek [which I is].) I met him at Nerdly the First, and when I saw he was running a game that was a "hack" of

Hamlet

, I knew I had at least one time-slot permanently filled.

Something Is Rotten

was very much in playtest, so half of our time was spent in (fascinating) discussion of how to make it operate better as a game. There was actually some confusion on my part as to whether Kevin was aiming to actually make a game, or rather use gaming to gather ideas for a story he wanted to write. It hardly mattered. The playing was great fun for me, weaving in references to the play some times, and at others completely disregarding conventional concepts of the characters. For example, when I played the Hamlet-type, he was outwardly angry with the Claudius-type, something he could never do in the play. And at one point I jumped in as a yokel waiter in a diner, spreading the rumor that the circus (or, the players) were coming to town. I walked away renewed in my enthusiasm for the idea of blending improvisational theatre -- audience and all -- with gaming, which has been a topic of much musing 'twixt Youncey and me.

The Upgrade

continued the trend of the improvisational, though this with less of a story-telling aspect, and more of an emotional and status-combat interplay. Clinton and Jason (Jason had also been in on playing

Something Is Rotten

, which naturally ruled) ran this game, which is modeled after reality TV, specifically shows that involve couple-swapping. The game is considered a "

jeepform

" one, which is a Finnish style of game that has the most in common out of any game I've ever played with the sort of long-form improvisation that

Second City

is famous for. J and C were assisted in the running by a couple of more experienced "jeepformers" by the names of

Emily Boss

and

Epidiah Ravachol

, who played ancillary characters and offered great perspective on how the game went when all was said and done. I could go on and on about this game, but the most significant experience of it for me was how uninvolved I made myself. This was owing to being AMAZED at what I was witnessing. Over the course of a couple of hours, I watched a large group of non-actors progress at amazing speed through stages of development as improvisational actors. By the end, something amazing had happened. People were no longer chasing punchlines, but feeling involved in their characters' struggles. We had a group scene with six people in it and boisterous action throughout, and as if by magic, everyone managed to pass the focus without interrupting, overlapping or lagging the action of the scene. DO YOU HAVE ANY CONCEPT OF HOW DIFFICULT THIS IS? I'm still reviewing the events in my head. I'm sifting through cause-and-effect, and believe I'm heading toward the conclusion that a relatively non-competitive game environment, if nurtured and given its own time, promotes communication. Profoundly. More on this . . . well, for the rest of my life.

My Nerdly excursion ended with

Zendo

, and that was fine. A little anticlimactic, but challenging and fun. It was interesting: Davey and Mark and I were planning to sort of huddle to ourselves over this (or another) game. But people became interested. By the end, there were some eight-to-ten people playing or watching (mostly playing), who had been drawn in by the camaraderie. My initial impulse was to resist this, to stick with the monkeys the scent of whose poop I recognized. But we're not monkeys, and Nerdly is all about making those new connections through games and teamwork. It seemed to me this year, for whatever reason, that Nerdly was less well-attended than last. That's problematic for me, because it's an event that is fun, cheap, accepting, beneficial and, ultimately, important. You can develop and expose your game there, you can meet new friends, etc. But what's really unique and important about Camp Nerdly is the way it improves seemingly everyone who attends. Everyone grows, opens up a bit, and learns. Never mind that it happens through gaming. Or, rather, take note. Games are good for you. I want to make Camp Nerdly live, and next year, if I don't have a career obligation that irrevocably conflicts, I'm going to run a game there.

More about it down the line. My thoughts about gaming as it applies to theatre require their own entry.

The Vasty Deep

I grew up around Washington, D.C., so the first time I went to a museum in New York and was asked for $15 "suggested" admission, I did a double take. I wondered if I had wandered into some incredibly large Imax movie theatre instead of the MoMA. The students around the D.C. area are quite accustomed to all their field trips taking them to some place in or around the Smithsonian Institute. We hear of touring factories or a post office on such trips, and think, "Why would you go somewhere like that, when you could have dinosaurs instead?" I took it for granted. I also took it for granted that, at some point, at least one field trip per year would terrify me beyond my endurance.

I had many powerful, irrational fears when I was young. I feared standing near tall buildings, or under high ceilings, homeless people, alternately cats and dogs, etc. I've gotten past all of those, even going as far with most of them as to learn to love them, in their various ways. I retain, however, my fear of large sea creatures. Even fictional ones. It makes me pretty jumpy even to think of them enough to write the words. Suffice it to say, when you see me having to act fearful on stage, I may just be resorting to a little sense-memory indulgence.

As one enters the

National Museum of Natural History

, you are immediately confronted by an impressive rotunda and a stuffed elephant smack dab in the middle. That was all well and good, once I got over my fear of being under high ceilings, but to one's left upon entering was a room in which I'm still not entirely comfortable. It contains a giant model of a Blue Whale suspended from the ceiling in such a way as to greet you upon your entrance with its face. The lighting, too, is especially dim and moves in lazy waves, simulating the effect of being deep underwater. If I'm remembering correctly, they even have whale-song playing in there. Relaxing, no?

NOOOOOOOOOOOOOOO!!! [Man runs screaming from own memories...]

I don't know quite why this manner of thing is frightening to me. The model Blue Whale in the New York museum doesn't scare me quite so badly. It's suspended in a much larger room, with generally brighter lighting. But if I go to the far left corner, to see the diorama of a fight between a Giant Squid and a whale, I get panicky again. That's a much darker scene, and I'm reminded of Natalie Wood's fear of "dark water." I think the dark-water part is key in my anxiety, but certainly there are plenty of creatures to augment anxiety into outright dread.

Case in point: Not only are there Giant Squid out there, menacing the depths, but apparently now there are also

Colossal Squid

. It's like the giants of the sea are victims of an escalating Japanese advertising campaign. I next expect to hear about the Super-Amazing-Healthiest-Truly-Enormous Squid. Not only is the Colossal Squid scary in its bigness, its suckers have rotating claws within, it has the largest eyes of anything we know of ever, and a freaking "conveyor-belt-like tongue," with teeth jutting from it. If there is a more literal killing machine, would it please step forward now and politely go extinct immediately?

Finally, and in the spirit of full disclosure, I fear fictional animals of the deep. It's true. The supposed Loch Ness creature scares the bejeezus out of me. All I have to do is imagine seeing such a thing in the water, and I am immediately fearful for my life. Do I feel this way when I see a tiger, or someone I think is a gang member? No. Imagine a

plesiosaur

surprising me from out of a lake, though, and I lose all feeling in my knees.

Why? What does it all mean? Who can ultimately say? I don't really buy into past-life explanations. Reincarnation be what it may, I find it romantic to a fault to presume that "memories" from past lives could exert a strong influence on the present. Repressed memories are another somewhat romantic explanation, in my opinion (though certainly more arguable than centuries-old personal habits). I'm more inclined to explain these things in two ways: in evolutionary terms and psychological theory. From my point of view, most emotions can be pretty directly linked to instinct, particularly survival instinct. Self-awareness brought us to a more detailed evaluation of our inner experiences, and so words like anger and irritation came to replace "that feeling of badly needing to kill something," and the word "hunger" took on multiple duties, applied to all sorts of things unrelated to food. From this perspective, it's natural for me to fear large, unpredictable forces in a dark environment; an environment in which, incidentally, I am not overly capable. Rather a weak swimmer here, actually. But that's a chicken/egg/chicken thing if ever there were one. Am I a'feared of deep water because I don't swim well, or do I not swim well because I'm so a'feared of deep water?

Ultimately, from the more psychological perspective, the connections are pretty explicit. I'm a meticulous sort at heart, someone who needs to understand everything he can and savors spontaneity only so long as it doesn't surprise him

too

much. Is there anything more surprising than discovering an alien creature right next to you, where one never was before? That's the effect of dark water -- nothing can be seen coming until it's already close, and it can come from literally any direction. The Y axis enters the picture in a big way underwater. Of course, what's most interesting to me about this fear is that the terror is not contained in the creature, be it whale, squid or

Dread Cthulhu

. The creature involved only actualizes the terror, forcing me to acknowledge it. No, the persistent, inescapable fear, the real psychological consideration, is me, in that deep, dark water, waiting. And given that environment, that solitude, who's to say what I even am to myself? Who am I, that alone? Identity is lost so completely, even crying out may do no good to remind me that I am still there.

These waters deep enough for you? Watch out for the Colossal Squid.