Zuppa: The Next Course


Traditionally, we know what our Zuppa del Giorno show is going to be at least a year in advance, if not more. That seems funny to write, especially with how much I write about the process starting from nothing at the beginning of the rehearsal process. Yet both are true. We never start out with a show, and we always end up with a show, yet at least a year in advance we know what the show is going to be "about." The first would be about updated commedia traditions, the second about the Marx brothers, the third about silent film comedians, etc. One needs to know that much in advance so one can research, and plan, and gather materials for the horrifying moment when one finds oneself in an empty space without a single indication of where to go next, surrounded by folk who have as little clue (and at least as much anxiety) as you do.

In effect, Zuppa has officially now skipped a year. Owing to the ambitious nature of our last original work, and a focus on advancing our study abroad program, In Bocca al Lupo, we took a little break. Recently, however, David Zarko asked us to pool some ideas for the next endeavor into wholly original (or at least creatively stolen) show material. Here is what I emailed him, off the top of my head and verbatim:
  • Mummer's (or guiser's) Play: adaptable to public spaces, most characters performed in disguise or with mask - Wikipedia link. They usually have to do with good versus evil, and involve some element of resurrection. Prepare an original show utilizing style elements; perform in a different space every time. If at ETC, in ballroom, second stage, shop, lobby, abandoned rooms, etc. Scranton, all over, including weirdness like bowling alleys. In Italy, piazzas, but also tourist spots and museums.
  • Show set in a circus. I've resisted this for some time, but we really should attempt it some time. Doesn't have to be circus intensive, but can include stilt-walking and other street-theatre conducive elements.
  • The Great Zuppa Murder Mystery. Classic isolated scenario, names after Scranton locales and exit signs (Lord Dunmore Throop). Either played straight, or played a la coarse theatre -- more a play about players trying to put on a murder-mystery play, but not having their act together. OR, totally meta-: a real murder is supposed to have happened during a performance of a murder-mystery play that is being put on by coarse actors who are incapable of getting anything right.
  • A play about religion. I don't know -- religion is funny. Maybe a play about mythos and superstition, as well, or instead of. Zuppa's vampire play.
  • Another silent show, but based in something besides silent movies. This isn't really an idea. Sorry.
  • Collaborations with mixed media: visual artists, musicians, writers, dancers. The idea being that we highlight the ways in which everyone uses improvisation by performing alongside folks, united by some storytelling commonality.
  • Oh and also: A really real vaudeville show (There were some plans to incorporate a significant vaudeville presence into Prohibitive Standards, but they never crystallized. - ed.). With guest artists.
I'll probably have more ideas over time and, as is perhaps evident, I'm not especially sold on any of these in particular. Zuppa's mission statement when it comes to our original shows (in as much as we have one) is to illustrate the living traditions of the commedia dell'arte that permeate our culture, and inspire our audiences to learn more about that interconnected culture. Hence ideas that hearken to older forms, or hang on the twin cousins of homage and parody.

So what do you think, Gentle Reader? Seriously -- Which of these ideas would you like to see our merry, rotating band of "creactors" make a whole new show of? Or, better yet: What are your ideas...?

Hate the Player, Not the Game

The other day I had an especially trying one at el jobbo del day, the details of which we needn't repeat, even in my imagination. (Today is looking up; I already had to kill a mammal with nothing but my cunning and a serving spoon.*) Luckily, Friend Adam had already extended an invitation to join him for some recreational activity that evening. I dutifully tromped over to the outer limits of Queens, where many n00bz were pwn3d (read: many inexperienced players had their digital avatars removed from the game by force). Of course, by "many n00bz," I mean "me, over and over again," and by "were pwn3d," I mean "trounced, most likely by 'tween boys with a 100-word limit on their available vocabulary." It was my first time playing XBox Live, you see. In spite of my adamant liability to my fellow teammates -- something I really do feel quite bad about -- I did feel considerably happier after my little adventure.

Never mind that there are some indications video games can be helpful in alleviating depression; games that conference in other live players can have a decidedly social aspect to them, not to mention the sheer teamwork involved. In the games of Halo I played the other night, our team never could have won the rounds they did without talking through what was going on. It was better communication, in many cases, than I experience in a given day at el jobbo del day. But I write not here to draw insinuations of insults by comparing a fictional war game to a real-life office environment (not here, anyway) but rather to discuss the prejudice against games.

What prejudice? You may well wonder. People love games. They watch reality TV for the games people play, and football for the games titans play. We even have fantasy football, in order to play a game outside of the game. Gambling is a short-form game, and driving is a rather high-stakes action game. Games abound. Even video games are getting a great deal of respect these days, comparatively speaking. Gaming consoles are bleeding cool into what was once a domain of the ubergeek, and even housewives are getting excited by the Wii whilst stock brokers eagerly anticipate the next Call of Duty installment. Heck: "Gaming" and "gamer" have been appropriated into terms associated almost solely with video games, as far as the mass audience is concerned.

In spite of all this acceptance, imaginative gaming (and I'm coining a phrase here) continues to get a bad rap. Perhaps it's because of all the acceptance; I think it's an ingrained habit for we humans to define ourselves by what we reject, what we do not believe in, and if we're accepting all this other gaming, maybe we need something to point a finger at and say, "Bleargh!" I don't understand it, frankly. I never have, and that inability to understand has resulted in countless awkward social predicaments from about age five on up to now. However, it's also resulted in some of my most rewarding experiences in life. So I stick with being a little different in this sense.

What do I mean by "imaginative gaming"? I mean improvisation. I mean games that are relatively free from conventional constraints. I mean role-playing games (RPGs), but I don't mean the kind that can be played on a computer (as of now, that is) nor do I mean only RPGs. I perceive a unique category of games that spans a bunch of different categories, yet has very much earned a distinction in being rather more openly creative than the rest. I'm basically naming something here that I like, personally, but I'm inclined to believe that I'm not alone in this specific preference. Expatriate Younce outlined some categories of RPG play for me a couple of years back (gamist, narrativist and . . . and . . . LOOK, A SEAGULL!) but these are more styles of playing than descriptions of the game itself. Imaginative gaming is any game in which the players are the ultimate authority over the rules. It is a play in which the sense of play is more important than any other element -- meaning the game itself is based on how well it is played, not how well it is won. Moreover, if this scares you or sounds ridiculous, imaginative gaming is as applicable to buying groceries as it is to making up stories around a table. Movies can be written with it, and difficult negotiations can be compromised with it.

We've all been in the position of working with someone whom we don't particularly appreciate or enjoy, and in some ways playing with such people is much worse. (And I'm perfectly comfortable admitting that I have been just such an undesirable player on more than one occasion, for more than a few people.) Memories such as these make us cautious, and resistant to new experiences. We want to be able to control outcomes, or at least be supported in the belief that control is a factor at all. But the beauty of a game is that we get to be surprised by what occurs, and we get to test ourselves against adversity of all kinds, within a contained environment. Maybe learning to play well with others is one of these challenges. I personally believe that anyone can be a welcome addition to play, if only you can find a good way to play with them.

All this is just to say: Try not to hate the player but, even if you can't achieve it, find a love for the game. It's all some kind of game, after all, and the games that are most true to life are the ones in which we create our own rules.

*My cunning is less lethal than the spoon; luckily (for me) the little guy had run across the wrong side of a glue trap.

Threes . . .

{A brief note from the Aviarist: Started this back in June, prior to being consumed by

In Bocca al Lupo

, so do forgive the lack of timeliness. There are still some ideas here I like. Anyway...}

All my theories about the nature of humor aside, they're not just for comedy

{Threes, that is.}

.

This post is inspired in part, of course, by the strange coincidence (in every sense of that word) of the recent celebrity deaths. Personally, I tend to perceive a desire for meaning where others might perceive an actual meaning, or pattern. Does this biscuit resemble a face to you? Yes, it does, but I believe that's because our most necessary and long-established pattern recognition ability is related to human faces, not because your biscuit is trying to tell you something. However, even I am given pause by the phenomenon of triple demises, or even just triple serious injuries. Maybe we're looking for a pattern to something that's very frightening for us, to make it somehow more rational, and pinpoint a supposed "end" of such a cycle. I don't know. But I know I have more trouble embracing that rationale for times such as those.

For the record, I'm not torn up about any of our recently departed entertainers. I usually am not when it comes to celebrities. Jim Henson was a big blow, and I continue to mourn in my own little way Jeff Buckley and Elliott Smith. But on the whole, I react to celebrity demise with a "how sad," not any profound catharsis. I did not, after all, know them, no matter how well I know their work.

In our work as Zuppa del Giorno, I and my comrades-in-comedy are always searching for and instructing others in "the comic three." We express this a number of different ways: set-up, narrative and punch-line; catch, wind-up and release; introduction, suspension and delivery. Typically, the real tricky beat for performers -- especially those unaccustomed to any stylized acting -- is the middle one. This is totally understandable in this context. It's the least concrete part, of indeterminate length, and it often functions in mysterious ways when it comes to a joke in particular. Is it exposition, important detail for later use, or is it in fact a misdirection that makes some sort of punchline or payoff possible? There's another set of basic terms we use to describe a progression of three: beginning, middle and end.

I can't say for certain what it is about threes that make them so generally comprehensive for we humans. Why is it that a three -- a beginning, middle and end -- should make sense to us on such a basic level? Why not a five, or a two? For the most part, I'm content to accept it as a fact. However, an idea occurred to me while I was mulling over for the umpteenth time this week what I find an interesting supposition. Maybe even a draft of an explanation. It has to do with how we, as individuals, perceive time. Maybe it's because we can't ever completely reconcile the past, present and future. Maybe it has to do with our relationship to reality as we understand it.

{Insert fart joke here.}

Now look: As much as my syntax and unabashed love for the layered parenthetical may argue against it, I am not a fan of pretentious theory. We can expound all day on reality, and perception, and philosophy, and phlah phlah phlah. I'll love it. Hell yeah, abstraction. Bring it. So long as it stays in the realm of discussion, and doesn't wander into realms of authority because, brothers'n'sisters, we just don't know. We don't. What we have are ideas, and ideas are exciting things. But let's keep our pants on, 'cause there's a time and a place. (And the naked philosophy party starts at my place at 9:00, Friday.) My idea, then, is something like this:

We all have distinct relationships with our pasts, or memories, and our futures, or dreams. We try to live in the present, most of us, because that's where it's at, man. Yet we're tugged, one way and another. The past seems to offer us answers, if only we can understand it well enough, the future to offer us hope for change. When you come right down to it, this paradigm makes up such an encompassing framework for our perception at large that it's extremely difficult to escape. When we speak about it in greater absolutes, it is a unifying experience for literally everyone alive today, regardless of culture or credo: we are born, we live, and we die. It's the great commonality, and so that rhythm translates across any border. It's the music of comedy. As for why students of comedy seem to have the most trouble with the middle bit, well, isn;t that the same in life, too?

Sure, yes, okay -- I acknowledge that this could be a rather backwards deduction, fitting reality to a three because threes are there. I could be seeing faces in biscuits here. But it's an intriguing idea to me, nonetheless. Plus, it makes me laugh.

Adesso.


Dunque.

In Bocca al Lupo is a non-stop program. On their three-week course, the students have only two free days. They also have two days of gita scholastici which add the time up to two full weekends, in which we go see shows and visit towns and regions they otherwise might not, but that's as much as to say that it's a required activity. They need context for their huge undertaking, and we all need that kind of time outside the rehearsal or class rooms to really develop a personal bond. After all, a sense of ensemble is critically essential to the final project.


We had a week to plan and prepare and, quite frankly, relax before they arrived. They hit the ground running, however. The very next day, after their flight got in, they began language classes at Lingua Si and master classes in commedia dell'arte with Angelo Crotti in a converted convent. I can attest to the fact that the language classes are mentally taxing, and as far as Angelo's classes go, well . . . any Crotti class you can limp away from is a good one. They did brilliantly. There were some breakdowns, but no dramas, and by the end of the week, everyone had forgotten their aching gams, bid Angelo a bitter-sweet adieu, and managed to speak enough Italian to make sense of their little world in Orvieto.


So we moved them to Aquapendente and took away their language classes.


In Aquapendente our artistic home is Teatro Boni, a beautiful little classical theatre complete with velvet seats and crystal chandelier. Boni is where the students began their master classes with Andrea Brugnera, who emphasizes a more internal approach to character creation and story-telling. It's at this time that we also introduced them to the scenario they would be learning and performing—in Italian—and began that work. The trade-off for not having Angelo's physical demands during this time is that we begin regular “conditioning,” as I've come to call it. At the end of every day, after master classes and rehearsal, for a half an hour, I get to lead the students through strength and endurance exercises. I'd be lying if I said I didn't relish this. Some part of me misses working with a circus troupe, still.


This period is a complex one in many ways. One of the objectives is to encourage the students to learn improvisation as not just a useful skill in dealing with problems, but a preferable one. So, even as we're asking them to memorize a story and do things “right,” we're also trying to encourage thinking (or perhaps more appropriately, feeling) spontaneously and in a spirit of discovery. This ripples through everything we do, including trying to locate parking on a group trip. It's frightening. Everyone reacts differently. Most people struggle to get a grip on something concrete, to get it “right.” They ask for a written copy of the scenario, which we never provide, as it's important to learn the story through one's body and connections with others. They aim for consistency in on-stage exchanges, and we do what we can to shake them out of these. They come to rely on certain routines (such as the conditioning) and we viciously disrupt them.


It's also a complex time because we are becoming an ensemble. Relationships that are akin to a family are nascent, and manifest in both helpful and unhelpful ways (when your priority is improvisation and doing, terms like "good" and "bad" prove decidedly unhelpful). Not only are the students living and working together, and in the process attempting to avoid falling into reality television cliches, but we as teachers are becoming their directors and - in my and Heather's cases - fellow actors. We all have to depend on one another and, even as we're getting past the polite or glamorous demeanor of first encounters, the idea of treating everyone you work with as an inspired poet and artist turns from a nice idea into an essential survival tool.


In the third and final week, I invariably wonder to myself, Can it really have been only two weeks? Yet the performances loom and there seems still to be a million things to decide and discover. People despair and laugh uncontrollably and have personal revelations, and none of it helps us feel any more prepared for our first audience. The students have their second brush-up Italian lesson while we teachers hasten to pay rent on theatres and generally determine what use of rehearsal time will be most useful. And then whoosh, flash, bang: It's over. Over two or three days, all our fruition and reversed expectations. And we part ways. And it seems impossible that we are indeed going to go separate ways, much less that we've known each other for only a few weeks, and not most of our lives.


The students this year were absolutely amazing, and a privilege to work with. I'll have much more write specifically about their work and the particular experience in the coming days. Until then, I simply savor the glow of it all. While working on a show, it often seems impossible, even when it's with a script, and in English. The feeling after you pull it off, especially when you pull it off well . . . well. Suffice it to say the night never feels so refreshing in the piazza, and the gelato never so sweet.

Le Provi Specifica


So. Hi. Sorry for the adamant lapses, but I am at this moment sitting in a tiny piazza in Montefiascone where we have discovered available WiFi. This is tantamount to finding gold, or an Etruscan ruin heretofore undiscovered, hence the long delays. Also, we are busy. Very, very busy, so I can't even pre-write and load an entry all that easily. I could no doubt find a few hot spots in Rome tomorrow during our little trip to see a Plautus show in the Roman ruins, but I'll be honest with you -- I care more about my shoulder hefting about Gracie here than I do about 'blogging. Mi dispiace. I'll make it up to you, I promise.

It goes well with me here. Every day is a new adventure in highs and lows, and everyone has had their little panics, but on the whole the group is amazing and the work is wonderful. We've seen no less than three theatre productions of various sorts (not including tomorrows), learned a lot of Italian, learned a classic Scala scenario, been to the hot springs and an arts festival in Spoleto, had some time at il lago di Bolsena, had master classes with two Italian actors, some great meals, and Friend Heather and I even performed our clown Romeo & Juliet for a crowd of appreciative Italians in a renovated Spanish amphitheater. It goes well with me here.

I miss you all, but I wouldn't have missed this for the world. I'll write more in detail soon. Or later. That's me being very Italian . . .