ZdG Busking Workshop Day Two: Accepting and Building

One of the axioms of good (or as my sophomore-year acting teacher would have preferred: "helpful") improvisation is to always accept and build on ideas your scene partner(s) put(s) forth. This is encapsulated in the phrase, "Yes, and... ," the idea being that one's response to something he or she is given should take this form. "Yes" I accept what you have established, "and" in addition I can contribute _________ to it. If both players can maintain this pattern, this energy, the scene will do a lot of work of carrying itself, and there will be less chance of the dreaded waffle. (I love self publishing; maybe there are other contexts within which I could use the phrase "dreaded waffle," but I can't think of any outside of cookbooks at present.) "Waffling" is when a scene sort of putters out, or sits still, spinning its wheels, and this is more often than not the result of "blocking."

Stick with me here. Just think of the after-show parties you'll be able to dominate with the finer points of theatrical jargon.

"Blocking" in conventional theatre refers to established gross movements around the stage. On this line, cross to the other side, etc. "Blocking" in improvisational theatre (in which there is generally very little of the previous definition) is when someone negates or "blocks" another's suggestion on stage.

"Geez, this sure is a real swell clambake."

"Yeah, or it would be, if it weren't actually a weenie roast, owing to the fact that clams are completely non indigenous for at least 100 miles in every direction."

Ouch. Not the most conducive to building a scene, not to mention trust between scene partners. This is one of the many axioms of improvisation we are attempting to impart and demonstrate to our students at Marywood. It's harder than it sounds, believe me. Nothing demonstrates this difficulty better than trying to collaborate to plan a class. Thus far, our planning sessions have taken at least as long as each class in combined discussion time, and a lot of it is owing to three guys (now four, with David Zarko cogent again [oh Heather, how I miss thy estrogenital influence]) all trying to get their ideas and priorities in. It's a good friction, the kind that makes better product, but dang: sometimes I wish we could just take thirty minutes to agree on a sequence of exercises and then go to lunch.

Last night's workshop was alternatively uplifting and frustrating for me. Uplifting because the students (Geoff and I are on a mission to keep one another from referring to these adults as "kids") are taking to the lessons so wonderfully, and listening

fiercely

. Even those who seemed less than engaged yesterday were fully involved last night. Frustrating, too, because I want more time with them, and that makes me impatient, which makes me feel less like collaborating with my fellow instructors and more like taking charge.

Fortunately, this less-than-helpful, semi-panic state was kept well in check last night by Dave running a great deal of the workshop. It was very game-intensive. In fact, the first half was effectively dominated by warm-up and games. Dave abandoned his Maestro persona for this class, and no one seemed to particularly notice, save for one question at the start: What's your real name?

After the games and a break, we came back in with a warm-up game, and reviewed the improvisation axioms we had agreed upon, simply stating them before trying them out. We had some discussion about this not being ideal, this terribly brief lecture, but given our time constraints it seemed the most effective way. So here's what we recommended to the students:

  • Accept and build ("Yes, and...")
  • Listen actively, responsively
  • Be as specific as possible
  • It's better to make an obvious and specific choice than a clever one
  • Make the other person look good
  • Establish a relationship with your scene partner(s)
  • When in doubt, make a physical choice
  • Rhythm is important, but allow yourself too the time to really take in what has been given you

From there we shook out, and began the game Freeze, with the adjustment that the audience stood in a circle around the players. It was thought this would be an interesting segue way into the kind of environmental performance they may be engaging in on Monday, and it kept people from getting drowsy whilst sitting. We played three rounds, with periods of groups observation--first from the players, then observers--in between. In the final round I began "freezing" pairs to give them adjustment and then asking them to continue, which worked better than I had anticipated. "Freeze. Specify your relationship. Go!" This was a largely successful period of improvisation, but we need to step up the challenges today.

From there we moved on to working on animal states, guided by Dave. They took to this well, but with some breaking of character. I attribute this to shyness about the strangeness of the exercise and the lateness of the hour, and we didn't become strict about it. Once again, an exercise that could have received scorn from people who felt silly or manipulated actually seemed to give them a better sense of effective tools incorporated in it. It really is an incredible group, and I don't relish the thought of having to choose amongst them for casting. But we're a ways off from that yet (a whole five days).

We left off with a homework assignment: to observe a stranger based on the character-building guidelines we had established thus far and bring him or her in to the workshop in some form for next class. I'm excited to see what they come up with. It's going to get very risky and challenging for them from here on out. Tonight we announce that they must choose before next class whether or not they wish to continue, to perform at the Festa and be eligible for

Prohibitive Standards

' cast. Thursday they will return for warm-up if they're uncertain, but largely we'll know who we've got overnight. Tonight's class marks the end of a certain period of relaxation, and the beginning of a certain period of creation.

ZdG Busking Workshop Day One: Welcome to Higher Education, B%$@#es!

We have begun.

It's been about a year-and-a-half since

Zuppa del Giorno

's last official show, in which time we have been quite busy as a company, with two trips to Italy, numerous workshops taught in improvisation and acrobalance, and even the odd public event or publicity stunt here and there. Still, nothing quite compares to doing what the company started out to do: Create original comedies from scratch using commedia dell'arte as a living tradition. I missed it last spring (suspended for a season in order to effectuate more work in Italy) and now we are back with a very ambitious bang. Not only are we doing another wholly original production, but we are:

  • Hiring three new actors on board for it.
  • Collaborating with Marywood University's theatre production department.
  •  
  • Casting students from Marywood University's theatre department.
  • Performing the eventual product in two venues: Marywood and The Northeast Theatre.
  • Beginning by teaching a week-long workshop in improvisation, character development and busking to the theatre students, culminating in their performing in La Feste Italiana in downtown Scranton on Labor Day weekend.

It is this last that we began last night in the Mellow Wellness Center (read: gym) on Marywood's campus. For all the teaching and workshops I've done in various areas of theatre in the past five years, this is the first time I've taught one with an emphasis on busking, or public performance. And by "we," I'm actually referring to a very new group of collaborative teachers. There are three of us here, teaching approximately twenty-five students. Myself, Dave Berent (Gochfeld), who appeared in the last Zuppa show,

Operation Opera

, and Geoff Gould, with whom I haven't worked on stage since my first show at TNT,

The Glass Menagerie

. To summarize the significance of all this--Last night, after the first day of school, we spent three-plus hours teaching a workshop that was new to us, and that we are planning and modifying as we continue along.

It went quite well, all things considered. We were all rather nervous about what kind of reception to expect from students who are essentially required to attend this workshop (that's for a few days--thereafter we get to say, "Okay, if you want to continue and perform, stick around. The rest: ciao!"), but we just a few exceptions everyone seemed very eager to risk and learn. And we didn't necessarily make it easy on them. Our concession to their first day back and the mandatory nature of this event was to focus on game-playing, team-building and staying away from lessons or lectures. There were, however, punishments handed out (when games were misplayed, they were made to apologize to the class until it was accepted) and their own feedback--occasionally critical of one another--was encouraged. In addition, Dave did the whole class in character.

Dave has a clown called "The Maestro" who performs around New York with some frequency. Last night he rather merged The Maestro with one of his former teachers of clown,

Gaulier

, complete with costume, mustache and French dialect. The result was a very energetic, high-status, enigmatic man who occasionally took over teaching and kept the students on their toes. I was impressed by how easy this was to accept, for both them and me. Dave and I had discussed putting our own work out for critique during this workshop, but I hadn't imagined a character living an entire class out, and wasn't certain about what was to be gained. It turns out the answer is 'quite a lot,' as the students come to see the differences between us and our characters, and just how livable and continuous that characterization can be, even without lines or blocking.

In terms of our lesson plans, we're incorporating a lot of skills, but trying to base things in improvisation (and some clown) concepts. That is, building habits of listening, responding on impulse, accepting and building on others' ideas, making the other looks good, making physical choices, etc. Yesterday we played several games to build awareness and group mentality, touched on the concept of an "active neutral" state (devoid of character [even your own] but aligned and ready to make choices in an instant) and building a physical character, and we even began with some improvisation exercises. We were impressed with how much we managed to get through, which hopefully bodes well for the rest of the week. The emphasis will gradually shift from core skills to more specific ones having to do with public, improvised performance, such as using one's environment, prop acting and audience involvement.

Each day we will plan anew, based on the previous evening's progress. It's exciting to go back to school in this way, and truly, as a teacher I feel I'm learning as much as--if not more than--our students.

Words Were Exchanged

We have had some official feedback on

As Far As We Know

, and the feedback has been good, which is enormously gratifying. I know reviews are not supposed to mean anything; nevertheless, they do, and not just as regards ticket sales. No, in spite of making every effort to judge my work by the process and personal standards, it remains work that exists to communicate with others, and when the dialogue is one that the audience is showing their appreciation for it make it far more worthwhile. As you know from previous entries (

8/8/07

&

8/15/07

),

New York Magazine

began by citing us as 1 of 5 of the most promising-sounding shows of the Fringe Festival, and we had a very nice

'blog review

from an audience member who attended opening night.

As a result of Tuesday night's show (ironically enough for me [see 8/15/07]), we now have two more good responses: one from

American Theatre

, the other from

Time Out New York

. Actually, the one from TONY is a fantastic review, save their confusion over who is now playing the character of Connie. I do believe it's the first time anything I've worked on has ever been assigned five stars. Actually, it's probably the first time stars have been at all applied to something I've worked on, what with that generally being a restaurant rating system. And a kindergarten incentive. But I digress.

The idea is not so much that you're not supposed to care what the critics think. It's more that you're supposed to care about and believe in your work so much more. Let's face it, though: We can only have so much objectivity about our selves. People need mirrors, and the mirrors that matter most are the ones that write scathing reviews in newspapers, or 'blogs. (Picture that, if you will. [I picture a hand mirror doing that weird floaty thing Disney inanimate objects sometimes do, wrapping its handle around a quill pen.]) Anyway, when it's all said and done, I'd just as soon only ever hear about the glowing reviews. Somehow that never happens though.

Lots of actors refuse to read reviews prior to the closing of the show, most of them on the argument that they don't want it to influence their confidence or performance. And it's true--simply hearing observations on one's work in this regard, good, bad or mixed, tends to make one self-conscious, and that would be terrible to take on stage with you. This used to be my philosophy, but it's changed recently, and not because of these good reviews. In fact, it changed because of bad ones.

Back in the spring I shared some feelings here about the reviews and feedback I was receiving for my performance in

A Lie of the Mind

(see

4/25/07

). I found them demoralizing, when taken all together. I knew that it was not my best work for a variety of reasons (not the least of which was my learn-as-I-go process with Shepard's writing), yet the reviews made me feel as though I had no right to be up on the stage at all. The show closed with good feelings all around, and some rallied to support me when I expressed this angst, for which I am still very grateful, but I had to take some time to evaluate the experience.

As Far As We Know

has been my first show since, and I decided to read the reviews as they came in.

My reasoning is that I don't want to work in a bubble. Art is an interaction, and I feel that as an artist (God, it still creeps me out to call myself that) I ought to allow myself the opportunity to respond to all kinds of feedback. It's true that acting is a delicate creation, and the urge to please can quickly override the sense of truth in an actor's work, but if I can't maintain my priorities in the face of opinion, just how skilled an artist am I? Some may even argue that actors in this culture don't get enough time to develop their work in rehearsal, and need to insulate themselves from uninformed feedback well into performances. Poppycock, say I. (I say it all the time, actually, which is I think part of why nobody ever wants to watch sports with me.) Once you've put yourself in front of a paying audience, you're no longer in the safety of the rehearsal room, and you better realize that. It's just a different phase of discovery, one that requires that audience. Besides, "uninformed feedback" is what we care about most. If we only wanted to perform for theatre professors, we could just stay in our little rehearsal studio and accept the sound of patting our own backs for applause.

Naturally, it's up to the individual performer whether or not he or she will read reviews during a run, or at all. I just say that it's not blasphemy to choose to hear what people are saying.

Oh, and reserve your

tickets

for

As Far As We Know

. We are a ***** show.

Live Free or Die Hard or Make Something People Will Love

Yeah, okay. I caved yesterday and saw it. Sometimes the lowest common denominator appeals to me, I confess. At present I'm reading about the creation of

A Streetcar Named Desire

, from the debut production through the

Kazan

film, and I'm blown away by how viscerally

Brando

lived during his twenties. I feel as though I've positively wasted the last decade of my life (though perhaps retained a bit more cleanliness in general), and last night I wasted two more hours of it. If Brando had had action movies, would they have helped slake some of his youthful lust and mischief? Probably not. And, while on the subject, would I have felt more fulfilled by two hours of casual sex, a la Marlon? Probably not.

Then again, an acting class might not have been a complete waste of my time.

It's a strange stew I prepare for you today, seasoned with

Desire

,

Die Hard

and day-job interruptions. (Best part about being back: Time for 'bloggage. [Ability to pay for groceries also ranks high on the list.]) I was greeted when I sat to email today by an unaccustomed missive (stop it, jerk) by an unusual email from

Friend Anna

. She writes:

"I'm writing my paper on creativity, and was fielding thoughts with some people on the matter. ... What is creativity? What does it mean to be creative? (Are there certain characteristics you think of?) [And, is it a matter of inborn characteristics or influenced by upbringing and social environment? Is it innate talent or something that can be learned? Some scholars propose it is simply a matter of skills learned through hard work, a matter of motivation and discipline, not that anyone is innately more creative (genius) than anyone else. That is, it's conscious effort, they don't believe in it coming from unconscious.]"

I know so many people in school right now. It really does make them smarter. Is that an effect of age? Because, God knows, school didn't seem to make anyone smarter the last time I was in it. The most reasonable thing to do before responding to such questions would be to define my terms, terms such as "creativity," "genius" and "it." But as

John McClane

teaches us, it isn't reason that makes America so great; it's a willingness to do viciously risky and self-aggrandizing stunts involving the maximum amount of property damage. In that spirit, I dive right in.

First of all, let's release the concept of "artistry" from this discussion. Great artistry is its own creature, a thing born from arduous study, disciplined work and having a craft or technique. It's great, I love it, and maybe no great work can be great without it. Fine. But in our interests today we're exploring the nature of creativity, not artistry.

I would separate "creativity" from "genius." To my mind, creativity is a quality all possess. In a spiritual context, I believe it is our awareness of having been created (and not necessarily by an omnipotent deity--an awareness that we begin and end suffices) that compels us to emulate the process with our own actions, be this via child birth, entreprenurism or performance art. In a pragmatic context, I see a sense of creativity as one of the later stages of the evolution of intelligence. After one learns to perceive tools out of the objects around them, one may eventually come to refine such tools and create their own. In short, creativity to me is simply abstract thought, which some people take to greater extremes than others.

One interesting feature of abstract thought is the ability to conceive of concepts. (Is that redundant? John McClane wouldn't care. I don't care.) The real brain-twister is contemplating whether concepts are of themselves spontaneous creations on our part, similar to ancient peoples creating gods to explain the bits of the world they couldn't better understand, or master. In other words, have we created the concept of, say, love, in order to explain (or at least name) what seemingly illogical and irrational forces make us act like absolute idiots. Me, I tend to discount the notion of spontaneous creation. I am a fan of the law of

conservation of energy

, and believe that kind of balance applies to a great deal of reality. Similarly, for example, I agree that there are a finite number of stories in the world, and we just seem to create new ones by recombining, deconstructing and re-conceiving these few. To put it still another way, we are all inspired in our "creations" by everything that already

is

, around and within us. To this end, I don't really believe in genius, per se. There is no great, mysterious inborn gift that is only bestowed upon a few.

Then again, when I was faced with Michaelangelo's

David

(and listen: photographs will never express this work), not a force in the world could have convinced me it wasn't the result of genius.

Not even John McClane killing a helicopter with a car.

So my overall opinion is this: The magic of the original

Die Hard

had a lot to do with where the star was at that point in his career (spunky with something to prove, because he was an acknowledged television star but not by any means celebrated) and where the director was coming from (

John McTeirnan

tells us on the commentary that he wanted to find the joy in this otherwise harrowing tale). There's a synergy to it that came from taking risks and improvising, something that could never hope to be duplicated in a sequel. When

A Streetcar Named Desire

was brought to film, it brought together the Stanley from the Broadway cast and the Blanche from the London cast, and it should have exploded. Brash, method Brando set off against Lady Olivier (

Vivien Leigh

) seems a formula for an insane working environment. Yet it worked beautifully, and it never would have happened if the rules had been followed or sense had prevailed.

Whether it really exists or not, the creative person needs to believe in genius. Maybe, in looking back on a creation, we can readily name its sources and the whole thing seems like a masterminded manipulation of common elements. Yet the feeling of creating something good, of being in a creative spirit, isn't like that. It's a chartless territory, a blank page or a silent room. People often ask authors where they get their ideas from, and it's easy to say, "Oh, I was a closeted homosexual who grew up in the south, so . . . you know . . . ." I believe that it's belief that ideas come from. Creativity springs from a confrontation of nothingness with faith in that intangible genius that we can never prove, but that always intervenes.

. . . Eventually. Yippie-kiy-yay . . .