"Oh man. Oh dude. Oh no."

I've had a lot of occasions to contemplate the act of writing dialogue of late. Conversations with playwrights, readings, participating in

NYU

's First Look acting company and their film school, etc. It's kind of coming out of the walls, actually. Yesterday I was emailed two new scripts, one inviting me to participate in a reading (probably can't) and one asking for my feedback (see

Nat's 'blog

). A few days ago a friend made an unlikely request that I connect him with someone well-versed in screenwriting (Surprise! I know NONE, save my boss's husband [co-wrote a little movie called

Monster's Ball

] and that's just too weird.). I've done some play writing, to greater and lesser degrees of ill-advised notions (see tha' website for

one of my monodramas

...for two actors...sh'up!) and whereas when I was younger, short stories were the most natural milieu for me to narrate in, now I find myself inclined toward dialogue. Perhaps that's a result of surrounding myself with theatre. It's hard to say.

What's funny is that at times I get these snippets of dialogue bouncing around my brain that have no recognizable source. I'm a big fan of movie quotes, so my first inclination is to imagine that I'm randomly sampling some moment from some movie I've seen in the past twenty years. More often than not, however, when this Mad-Libs style of quote pops up (and lingers on) it is from nothing but my own noodle. It's a little like I'm quoting my own imagination . . . but I haven't even seen a teaser of what I'm imagining, much less the DVD with commentary. Which can be frustrating.

It's fine when it happens and the line or lines is/are rather poetic, or well-trenched in some context, but sad to say that is not the norm. The norm is akin to what you see in the title of this 'blog entry. Something on the level of stoner/slacker comedies from the nineties. In fact, the above is the quote of my day. I'm not dishing any money out for it, because it hails from my imagination and any money I paid you you'd have to pay right back to me in royalties. At some point not long ago, I realized I had been repeating this "line" over and over in my head today. Not just repeating the words, actually, but imagining myself acting them. Fiddling with the beats, the intonation, wondering about the person saying them and the scenario he's (it is a guy, that much I'm certain of) in. All of this is happening quite below the radar, as I go about my various activities, to the extent that I wasn't even fully aware of it until I started writing about it. And it's taking up some mental power. The rest of the stuff I'm doing is kind of getting the shaft. I mean, it's getting done, but not necessarily well, or quickly.

So:

Buttons

. I am rehearsing, entirely in my mind over and over again, a single line of dialogue, consisting of six words, which I made up from absolutely no criteria or context, and it's not even

good dialogue per se. (I like it, actually. I'm doing a lot with it, sort of hashing through the changes in perception the guy experiences as he progresses through the line, toying with how to communicate that he's really just at a loss for words, but still trying to find them, etc. ...) What. The hell. Is wrong. With this picture?

I really don't want to write another entry about how lame it is not to be working on a show.

So I won't. What I will write, is that I do verily dig the art of play writing. I can't claim to have insight into it, really, because it is an art and I do not approach it as such. It's a kind of miracle to write a conversation, and, while making it unobtrusive and believable, make it also rich, full of meaning and change. Because you start with nothing, and somehow get this self-contained world of experience and consequence that is vastly, intricately interwoven. Novels can achieve this, of course, but it's not the same. They often weave things like themes, or events. Plays (and to a lesser extent [lesser because it's a more purely visual medium, ergo less word-driven] film) weave together real-time moments, people instead of just "characters,"

lives

in the most encompassing sense of the word. It's amazing. McNally. Kushner. Churchill. Endless others, these people amaze me. Amaze me.

So I hesitate to call myself a playwright, sort like I hesitate to call myself a dancer, or like how I wish more people would hesitate before calling themselves actors. Because yes, I have written four full plays, had some of my work produced, etc., but I have too much respect for the people who really dedicate themselves to that craft to call myself in league with them as yet. It's not a self-deprecating pretense at all; rather a humble nod to fellow artists whom I respect. Shout -out to ma' homies o' the quill! What up, ninjas!

Now: "Oh man. Oh dude. Oh no." Write something incorporating this line. I dare you.

I'm Ready for My Close-Up Now, Mister Strindberg


James Lipton strikes again (see 2/12/07):

"If you haven't yet seen the Manhattan Theatre Source's production of August Strindberg's Miss Julie, go directly out and attach your nipples to a car battery until you can smell the burning of your own hair. It . . . is . . . A DELIGHT."

Sadly, as I type this entry, they are closing the last show of this production. So if you didn't see it, you have officially missed out. For those of you not familiar with the play, it's an intense, three-character exploration of power, desire and class inequality. And it is funny as hell. I had no idea it was funny as hell before I saw this production. Without compromising the stakes at all, the director and cast made for some very funny moments, and they kept me laughing right up until the title character convinced herself to commit suicide. So yeah: It's dark. But definitely funny, and I wonder if this doesn't relate to some of my theories regarding humor (see 1/24/07). I must admit my bias here, when it comes to lauding the production. I have worked with the director of it three times before, twice directed by him and once acting with him, and I have performed with the actress playing the title character. Nevertheless, I like to be honest with my critique, in particular when my friends are involved. Laura and Daryl, in addition to being an amazing couple, seem to bring out the best in each others' theatrical work.

It was quite a contrast to sit in the audience for such a tightly woven live production last night, then act in the second half of the film class at NYU today. I had to switch mental gears, and it was a bit like the first time my friend Barbara tried to teach me to drive a manual transmission. Today the work was not about well-timed, crisp dialogue, nor drastic status shifts, but ultimate naturalism and hitting the marks. Yet somehow it was my job to make as much truth of that scenario. It's no less artificial than the conventions of live theatre, I suppose. But I've had almost twenty years of experience with those conventions, and virtually none with those of film and television. At its most complex, in a physical sense, theatre can have arena or environmental staging, which requires the actors to move in circles, face each other, make sure any group of audience can at least see somebody's face. Acting for three independently mobile cameras, alternately behind me or behind the person I was facing, reminded me of trying to learn how to use an PlayStation controller for the first time.

(That's not quite clear to everyone, is it? 'K: I grew up playing DOOM on my PC, mostly, which was [still is, in fact] a "first-person shooter" game in which I used a couple of fingers to navigate forward, backward, right and left. You could jump and climb stairs too, but as far as aiming control went, you were pretty much concerned with general direction--everyone was on the same plane. When I finally got back to exploring such games, suddenly I was faced with a controller that had more in common with a starfish than a remote control, and included two thumb joysticks in addition to about 74 buttons. Suddenly, too, my first-person shooter was a multi-dimensional world in which enemies could come at one from any ol' direction, and in which I had to use them thar sticks to pick one, specific point of a complete sphere of motion at which to fire. It was then that I surrendered any aspiration I still had to become the morally justified hit man of movie fame.)

I believe that amazing ability to track multiple movement points and still deliver a line as though one's life depended on it can be developed. In the meantime, I will provide nigh-endless amusement for undergraduates learning to operate their cameras. Today I had to deliver a line of great import ("I'm just dropping off my stuff..." [but you had to be there]) whilst getting a door closed and placing a suitcase and shoulder bag on the right place on the floor, all in time to look in a prolonged, meaningful fashion at one of my fellow actors. I got the door closed, I got the bags to the right place, and I engaged in the requisite four-second eye contact with my scene partner . . . and realized I hadn't yet let go of the strap of the shoulder bag. Perhaps that doesn't seem so bad. It was. I had at least half of the crew in stitches, presumably over the awkwardness it lent the would-be meaningful moment. Funny how such simple mechanics can influence that work. And here I am worrying that I'm using my eyebrows too much.

Two appetites battle in me. Perhaps they're not mutually exclusive. I hope not. Some part of me wants to have worked very hard on that relatively unobserved Miss Julie and just know in my heart that I did good work that had something to say. Some other part of me wants to have a job in television, with a crew I joke around with and stories that turn not on a series of lines, but on a glance, or raised eyebrow. The moral of this story? If you are reading this: I WILL TAKE ANY WORK. I AM AN ACTING WHORE. USE ME; ABUSE ME; CALL ME YOUR DOG AND MAKE ME RESPOND TO "ACTION!"

I am at this moment reminded of the immortal Mitch Hedberg:

"You know, I'm sick of following my dreams, man. I'm just gonna ask them where they're going and hook up with them later."

Car! . . . Game on!

Five bucks to the first person who can name the movie quote.

I'm here today, folks, to talk about an addiction. My usual methods of coping with an addiction are two-fold:

  1. Keep all resources and enablement as far away from me as possible; or
  2. Indulge it.

The first is what I do with cookies and ice cream. Most of the time. The second is what I do with things like theatre, circus, etc., which, though legal, are often more difficult to attain than certain controlled substances. I practice "TYPE 1" coping with a number of things, not the least of which is television. I have no cable service, and a roommate who is okay with that. I've never attached an antenna to my TV. The only thing attached to it is my DVD player, and I'm seriously considering locking my DVDs in a time-sensitive safe that only opens on weekend evenings. This may seem excessive to you, but I assure you, it comes of self-awareness. And it always surprises me when I am praised for my discipline; for anything, really. Because it ain't discipline

.

Nosce te ipsum

. That's my only "discipline." If I am successful in working out regularly, it has more to do with circumstances that I can manipulate to make it easier for me than it does with any great, internal control. If I am at all impressive in my dedication to pursuing acting, it is as much because I have made my life so it's harder without the theatre, as it is because I feel theatre on a deeper level than some. It's choices, hopefully wise ones. I suppose maybe that's all discipline really is--a series of helpful choices.

My point? I have no point. (Haven't you been reading my 'blog long enough to know that?) But my purpose is to reveal that I have accidentally tripped over TYPE 1 into TYPE 2 on an old addiction. My circumstance became less helpful, I wasn't vigilant enough, and one thing led to another. Thus, I am indulging, once again, in that most insidious addiction:

Games.

More specifically:

Video games.

I know.

I know

. Therein does not lie the most productive use of my time! In point of fact, it is an astonishingly effective time-sucker. If you play, you know what I mean. You sit to play, maybe an hour, and when you look blearily up from your electronic pursuit, it's dawn. Someone is poking you in the head, making sure you aren't in a reflexive coma. Your survival instinct has been channeled into a screen for half a day, in which time your Mom has called saying she's fallen and she can't get up, and you didn't hear it because you thought it was the aliens firing plasma at your sidekick. The last time I was this plugged-in to the gaming world was when I was about 14, playing a

D&D game

in the basement (you flew dragons; it was really cool) while listening to Nirvana on my grandfather's

single-speaker cassette player

.

How did I come to this prepubescent nexus? A variety of factors are involved:

  1. Friend D. Younce started emailing me about a year ago about game theory.
  2. I gave unto myself a chemical epiditymitus (see 12/31/06), rendering me unable to exercise with purpose for months.
  3.  
  4. Friend Heather loaned me "Catch-22" to read.
  5.  
  6. Friend Adam got an XBox 360.
  7. Friend Mark started playing "City of Heroes" again, and had my account reactivated so we could play together.
  8. Friend D. Younce got his own "CoH" account and created a character to sidekick my own.

Perhaps you're wondering what Joseph Heller's immortal classic of war-time bureaucracy "Catch-22" has to do with my current plight. Well, I hate it. I am not enjoying it at all. This must be

my

problem, for it is widely acknowledged as hysterically funny. My feeling is that it excels with great vigor at telling the same joke ad nauseum.

War doesn't make sense, and neither do people, and we'll never, ever, stop.

I know: It doesn't even have a fart in it. Nevertheless, I am compelled to finish it. I only have 100 more pages to go. One hundred unrelenting pages, just sitting there, getting read four or five pages at a time. But oh, here's that

GameBoy Advance

dear Megan got me two years ago. So portable. So full of colored light patterns bent on my destruction...

So here I am, visiting Adam way up in Washington Heights to play "Gears of War," coming back home to sit at my laptop to play "City of Heroes," and during the subway ride I make Luke Skywalker my avatar for our journey through the only three Star Wars movies that matter. I am the addicted. I am the damned.

But it will pass (God, please make it pass). Because when all's said and done, I'd much rather be rehearsing a play or bettering my handstand, which is why the guilt. If I were "normal," and had a 9-5 job, and after I paid the bills could afford sections of time to save the virtual world, I doubt I would have this complex. But mine is not the "normal" life, and my "free" time is needed for a variety of pursuits, such as mailing resumes/headshots/cover letters, rehearsing audition pieces, networking and learning at long last how to do a kip-up. Hence: guilt.

But it's not rewardless. Sure, it's easy and artificial and time-consuming, but the game(s) has changed since I started wondering what it would be like to kiss a girl. Last night, for example, I signed on to "CoH" and discovered Youncey online. He lives in NoVa, and I see him maybe twice a year, if I'm lucky. And last night our heroic personae, Peppah (yours truly) and Salt Shakah (his, truly) got their asses whupped together for a couple of hours. Having a reason to see Adam more frequently than whenever the latest kung fu movie comes out is also great, and we end up talking about his stand-up comedy and my commedia dell'arte more than we might otherwise.

So all that remains (when my "discipline" kicks back in) is to sell my GameBoy on eBay. Maybe with the funds I can afford the Cliffs Notes on "Catch-22" . . .

Promise Keeping

My friends, I promised you fart jokes, WAY back when I started this thing in 2006, and today I intend to deliver. It is particularly timely, I should think, because my last entry was so very, very serious, and personal, and philosophical, and boring. I even talked about my Dad. I talked about my Dad in my 'blog. Are you my therapist? No. (Unless you are, of course.) So now I make amends.

FART JOKES:

. . .

. . .

. . . um. Okay. So, this guy walks into a bar, and the bartender says, "Sorry, we don't serve guys here," and the guy says, "Pppbbrrrt!" and the bartender says, "gross, dude," and the guy says "Hhhnnttpop!" and the bartender says, "seriously, dude," and the guy says, "HonkhonkawOOgaawOOga!" and the bartender, he . . . .

Okay: I got nuthin'. The thing is, it is hard to make fart jokes over a computer. That, my friends, is a definite limitation still inhibitting the progress of our glorious technology. Have you ever heard one of those recorded,

electric whoopie cushions

? Not funny. Simply unfunny. Same goes for typing a fart joke. There's no life to it, even if you add farting emoticons: }{v| --> >poomf!< --> =vD. And, I mean, I can link you to a video demonstrating

fart

humor, but that doesn't really capture the full sensory experience, does it? No, here I am forced to admit that even the live theatre is a bit lacking, apart from a few avante garde pieces no one really would want to see anyway. You can experience the aroma vicariously, though characters' reactions, but it's just not the same, is it? 'Tisn't. Dare I say: 'Tain't.

But I needs must deliver! I can't leave it at a non-fart joke! That would be like when you successfully hold in a fart for over an hour, because you're at the

MoMA

or on a

first date

or something, then, when you are finally granted a moment of solitude and sweet release, IT'S GONE.

Where do they go?

Are they absorbed back into your body? Do they retreat back up the digestive channels and demand re-entrance to the stomach? No one knows and, at that particular kind of moment, no one cares. What matters is that you still have abdominal pressure that could have been so sweetly resolved, and now you have to go wondering when the thing will rear its noisesome head again. Probably on the crowded subway, on your way home. And you're pretty good at the ol' S.B.D., but there are no guarantees in this life, as you were reminded by your date ending with a rapid handshake, or by Picasso's

Guernica

, and such a gamble might just come back to bite you in the ass.

So to speak.

I'm actually not a great fan of scatalogical humor in any vein, as you have guessed from steeping my "fart humor" in human-behavior stories. In fact, I kind of hate it when a movie goes that way. The "coffee" scene in

Austin Powers 2

, for example. A notable exception to this preference of mine is the wrestling/chase scene in

Borat

. . . but that may simply be because it was the first time in the movie in which the victims of the humor were the actors rather than unsuspecting (albeit admittedly dim-witted) bystanders. By and large, I can do without the gross.

A confession: I just wrote the "fart jokes" thing into my 'blog heading to knock down the pretention a notch or two. It's similar to the delivery of this entry. I got a little too heavy, or theoretical, or what-have-you, to begin with and I use the humor--and some shock--to distract you from how my mind works. It's a great tactic. The only problem with it is that it works a little too well. Occasionally, one ends up losing track of one's own priorities amidst all this duck-and-cover. It's good to relax, take it easy for a moment and have a good, balanced evaluation of one's life.

. . . >BAMF!<

Laughing in the Face of [BLANK]

So I have this theory. Well, I can't actually claim the theory for myself. Neither can I cite it specifically. I think I either read it in college or heard somebody espouse it on The Actor's Studio. Or I made it up, but I doubt that. So I

subscribe

to this theory, and "this theory" is thus:

Laughter--and its shy cousin, smiling--comes from a sublimated fear reaction. In the process of our intellectual development, an aspect of our fight-or-flight instinct evolved into an instrument that responds not only to immediate environmental threats, but to words and ideas, and in which we have learned to take pleasure.

The theory kind of hinges on the idea that most, if not all, of what we regard as "emotions" evolved from survival instincts. Ergo, the theory relies on you, dear reader, not being an adamant Creationist. So all adamant Creationists, please leave the room now. Go ahead; go. It's okay. We're not excluding you, we're just being considerate of your feelings and your God(s). We'll call you in again when we're back to discussing Kinko's and comic book characters.

...Are they gone? Thank God. Now we can start throwing feces at each other again.

I believe there's something to evolution. You got me there. I recognize it still as being a theory, yes, but it's a sound one in my opinion, and getting sounder all the time (like Radiohead). Me, I think if God is responsible for Creation, s/he/it is a pretty smart cookie and wanted to watch some changes over time. Like Sea Monkeys. And anyway, that's the beauty of a "theory" by the scientific definition. It's useful until it's contradicted by something better.

So: Laughter. Most studies into it, behaviorally speaking, find a strong connection between the response and being in a "play" environment. That goes for man and ape. For apes, "laughter" is more like a kind of involuntary heavy, rapid breathing. Tracing laughter through other animals is more speculative, because, well...they're other animals. Rats, for example, exhibit a behavior that might be laughter: a kind of high-pitched, rapid squeaking. But it might be that all rats share a predilection for singing Prince { O(+> } songs at karaoke. Hard to say. Hyenas are well-documented as laughers, but it doesn't accompany their play. Rather, it accompanies the threat of a food source being taken away from them, so many argue that this isn't laughter per se.

Au contraire, say I, in my snootiest French accent. I consider the definition of laughter, as science would have it, as being a bit too narrow. (That's the way it is with science--one day your friend, the next your nemesis.) Combine it with the feature of the smile (which seems a pretty acceptable association to me) and you've got more to consider as to its origins and relationship to our environment. Specifically, when else do we bare our teeth? When we are threatened.

Apes do this as well. Just about any animal that is willing to bite its way out of a problem will bare its teeth in a social interaction in which violence is imminent. In just such situations, the pulse quickens and the breathing becomes quicker and deeper. Tension mounts, and in an instant is released in one of two directions: fight, or flight. Moreover, there is one overriding fear that dictates this response. It comes with an awareness of the possibility of death.

We have to laugh in the face of death. It is the ultimate ungovernable aspect of our lives, and what else can we do with it? Religion provides answers to our minds, and hopefully our hearts, yet our bodies are still somehow aware of death's finality. And we don't get to face death in absolute scenarios anymore. Even our soldiers tend to be fighting amidst chaos and invisible forces of annihilation, such as falling bombs and super-sonic bullets. Without the possibility of high-stake, fight-or-flight scenarios, a peculiar catharsis is missing from our lives. It's provided for by comedy.

I'm losing some of you, I realize. Sure, there's plenty that we laugh at that has nothing to do with the threat of death. Puns, for example. (Though some are truly deadly.) Also, funny faces, or cartoons.

There will I ask you to hold the phone. Please: hold this phone. Thank you.

Perhaps you can understand the connection between a fear of death and watching a Buster Keaton pratfall. We vicariously experience the possibility of finality when Keaton falls two stories.Maybe it’s only subconsciously.Maybe the pratfall is just a trip.The point is that it introduces a moment of uncertainty into our assumptions, and the mother of all uncertainties, or unknowns, is The Great Beyond.Cartoons continue in this tradition, making the stakes two-dimensional (in most cases) but the threat astronomical.But what of someone making a funny face?Still the unknown, I argue.The more unidentifiable or unexpected the face is, the better the laugh.Because for a moment, we don’t understand.There’s that taste of death, the “little death” of French fame.

I have no explanation for puns.

We don’t laugh only because of fear, but I’m certain it plays a larger role than is immediately apparent.Certainly accessing this fear is the most direct way to make people laugh. The laughter that arises from tickling, or from just enjoying being with someone, that might have other explanations.Then again, tickling takes control of our body away from us; a singularly unnerving experience, that requires one to acknowledge that he or she isn’t absolute.And good friends?Avoiding shock humor, or pratfalls, and still yucking it up?It’s play.It’s why we play games, intentionally and unintentionally.Games simulate the need to make decisions.The tiny or grand oscillations we make toward and away from people, even with people we have no conscious desire to ever be apart from, are tests of our connection: to others, to ourselves, to the world at large.The stakes are there.We are playing with death.

There you have it.Jeff explains it all.No applause, please; just throw money.And hey, disagree with me!I’d love to argue this out.Though I should warn you:

I may just laugh it off.